Quote Originally Posted by Sypherblade View Post
I see exactly what your saying, and I agree...but SE seems dedicated to the Class > Job system...which makes it harder for future classes to appear without just being clones of the current ones with just a handful of different abilities.

Perhaps take it a step further... and have Jobs stemming from the same class can share some of the same abilities...like a White Mage can use SOME of the Geomancer spells too...
That's going to leave you with the problem of GEO/WHM feeling even more similar than they would be if they each offered unique, exclusive powers beyond their base class, which was part of the problem people had with the original Armoury implementation - everyone built characters out of the same "best" powers.

@fusional: FWIW, I suspect by now most people have already talked themselves to death of the things that were actually broken from 1.0. The devs know, hopefully 2.0 will fix them, but until we get into the beta we won't know. And even then, that'll be a topic for the beta forums, not the public ones.