Quote Originally Posted by Sypherblade View Post
Develop them further? Thats what the job system is in this idea. Your going from being a novice to mastering the whole class. From broad range, to a focus.

In the Conjuror example...the armory system still applies... White Mage, Green Mage, and Geomancer all still share a weapon.
that doesnt seem to change anything though. other than save you a bit of levelling it doesnt seem to have any real purpose.

How is levelling cnj from 1-30 and whm 31-50 any different from levelling whm 1-50? how does the armory system make that whm any different?

under your system it seems the only real gain would be that if i then went to level green mage i'd have 30 less levels to grind. but that green mage would then be closely connected to whm and cnj and restricted.

if you were to level green mage from 1-50 without that connection then you have infinitely more freedom in what that greenmage can be.

this is why i kind of see the armory going one of 2 ways if it stays. either we'll have 20 classes and 20 jobs to go with them. (kinda pointless) or a situation where se are restricted. to release one new job they must release 8 or 9. otherwise you get unbalance with one class having 2 job options and another class having only 1. and also each of those jobs being further restricted to the frame of the last. for example to make a dps job for a gladiator you would need to change a gladiators mechanincs which in turn would change a paladins mechaincs because it is built on the same frame. just seems far to restrictive.

Anyway all of this is based on the old of 1.0 so I'm going to go eat some dinner and cross my fingers for ARR