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  1. #1
    Player
    Carzilla's Avatar
    Join Date
    May 2011
    Location
    Long Beach
    Posts
    286
    Character
    Carzilla Dequinto
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Laume View Post
    To be fair, the mm part of the "mmrpg" has nothing to do with questing for spells. And technically, the rpg doesn't have anything to do with it either. I can quote other mmo's and other ff games to back this up, but it'd just be a waste of time. I wouldn't mind as long as they don't make certain spells as cut-throat to get like utsusemi:ni is/was in ffxi. I do appreciate that we don't have to farm the same mobs for hours to get a spell though.

    On second thought... don't we already have that? Blm's and Whm's need to quest to get regen and flare and stuff.
    nah man those quest were weak sauce & very linear
    (0)
    Bring back the good ol times

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  2. #2
    Player
    debola's Avatar
    Join Date
    Sep 2011
    Posts
    172
    Character
    Leo Vanhalen
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Oooor, we could do it ffx or ffxiii style where you kinda allocate points to stuff on a grid, eventually reaching up to a new spell. Considering its an mmo we could make the points needed to get certain spells or go on certain skill paths really tough so people dont get everything and "customizing" your skill path becomes a thing. Also considering its an mmo and most pple would eventually end up going the "preferred" skill path, we could make the different ways to go have their own exclusive merits, making it very situational and debatable which to choose.
    (2)

  3. #3
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    Quote Originally Posted by debola View Post
    Oooor, we could do it ffx or ffxiii style where you kinda allocate points to stuff on a grid, eventually reaching up to a new spell. Considering its an mmo we could make the points needed to get certain spells or go on certain skill paths really tough so people dont get everything and "customizing" your skill path becomes a thing. Also considering its an mmo and most pple would eventually end up going the "preferred" skill path, we could make the different ways to go have their own exclusive merits, making it very situational and debatable which to choose.
    This idea has been popping up a lot in the forums. I have to say that personally, I support this, or something similar that allows for individual customization.

    However, I also have to say that I'm afraid that this kind of system will not be used as it should be. I'm afraid that pressure from end game fanatics/mechanics will cause everyone to 'customize' their character the same way. I just see players not getting party invites unless they have a specific skill set, or specific gear.

    Anyway, on to the main topic, I do like the idea of questing for spells. With all the changes they've made to the leveling path, battle system, and pretty much the entire game, I think that we'll have a good mix of different options. Some quested spells/abilities, some that are granted automatically, some given to us in ways we haven't thought of yet
    (2)
    Everyone thought paid retainers and fantasia would be the end of it.
    You were warned.
    Cash shop in, TrystWildkey out.

  4. 02-15-2013 01:07 PM

  5. #5
    Player
    Laume's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    181
    Character
    Laume Wildkey
    World
    Durandal
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Carzilla View Post
    nah man those quest were weak sauce & very linear
    Ahh, you mean questing for the sake of questing and getting something equally rewarding out of it. Not necessarily questing for skills that are necessary to the job. That's not a bad idea. Maybe like a relic spell? Well, on the other hand, that'd make people segregate each other due to lack of said spell... Maybe not make it as hard as relics? Hmm... this requires more thought.
    (2)

  6. #6
    Player
    Carzilla's Avatar
    Join Date
    May 2011
    Location
    Long Beach
    Posts
    286
    Character
    Carzilla Dequinto
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Laume View Post
    Ahh, you mean questing for the sake of questing and getting something equally rewarding out of it. Not necessarily questing for skills that are necessary to the job. That's not a bad idea. Maybe like a relic spell? Well, on the other hand, that'd make people segregate each other due to lack of said spell... Maybe not make it as hard as relics? Hmm... this requires more thought.
    yeah man we gotta get in there and get lost in eorzea
    (0)
    Bring back the good ol times

    EVGA 660 TI SC
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