What? How is he trying to control us?
And I don't think its a good idea to threaten people with spam...
This is exactly the point.... They are asking ppl to like duplicates so they can attribute importance to specific questions.
But when people stop asking generalized questions such as "can you tell us more about the soulbinding system?" and start asking very specific sub category questions like "how does soulbinding work?" or "what's the logical rational of soulbinding?" despite both questions being related to the same topic, then the idea of usig likes to determine importance goes out the window.
example: my joke question about grass being better in ARR has more "likes" than half o these duplicate questions even though I personally feel like grass should be of lowest importance.
No need to name call..wow .:/ with se you never know and I find it from my personal pat experiencs to be as clear as possible.
also it has not! Last they said it is highly possible but not 100% certain. I wish to know if it is possible for sure.![]()
Just going to use the like button for which ever question seem legit to me could their be questions that are simular sure but I am not going out of my way to call people out for not reading every page to make sure if it was already asked.
Next thing you know, I'm going to be called a "bully" lol, sorry If I hurt your feelings but being called dense is pretty low o nthe name calling food chain, gurl.
Well, that was their answer to that question. Perhaps it has changed since then, I'll give you the benefit of the doubt. But, personally, your question remains identical to the former except that you used the term "one time" instead of just "name change".
I think it spam to them because they think that person question was already answered or it was a duplicate so that in turn equals spam in their opinion but could be wrong just my thought on the matter.
I wonder how MY QUESTION is a duplicate of the one above?Loot System
Bitty's Question is asking about the need / greed / pass rolling system and how it will work.
My question was more aimed at the tokenised aspect which players wanted as a kind of insurance policy incase what they wanted never ever dropped. I'm not so fussed about how the need and greed part works. What I am fussed about is finding the one item I want is the one that never drops. And thus once again I make no progress on obtaining it. A 1.0 nightmare.
In the Q&A I gave hamlet as an example. Because even if a content guarantees drops on completion in ARR, there is no information on whether all a contents drops will have an equal drop rate. Or that some drops will be more common than others such as hamlets in 1.0.
Guaranteed drops when you break 60k score. But I only ever once saw a pair of militia tights drop from aleport in 112 runs. (I had once checked how many I did in the achievements menu.) yet I saw 15-20 cuirass, 112 armets, another 15-20 duckbills, 5 or 6 pairs of earrings and I have no idea how many seals.
Totally seperate question.
Last edited by Dzian; 02-13-2013 at 01:11 AM.
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