Will path companions be in the new version? And will they be usable in the standard game, and will we be able to control and upgrade their gear? Will they also have adventure content of their own, ie quest for a new ability or command function?
Will path companions be in the new version? And will they be usable in the standard game, and will we be able to control and upgrade their gear? Will they also have adventure content of their own, ie quest for a new ability or command function?
Will there be any sort of account based sharing of items or banks of some kind? If I wanted to move something from one character on account A to a different character on account A, an account B had to play middleman in trades with a maximum of 4 slots. This was cumbersome at best... With legacy and premium players having 8 character slots per world, I expect many will employ the use of mules even if they hadn't previously. Even without mules but simply role-playing with different characters may require the sharing of rare items between characters on a single account. As such, a much more manageable system for this would be appreciated.
Will the Beta period be compatible with Windows 8? Will FFXIV 2.0 be compatible with Windows 8?
Will we be able to cast the Cure spell on Undead enemies in ARR? I just kind of miss this from other games.
Will the elemental resistant/weakness 'wheel' be changed at all in ARR? This was always mildly confusing for some players when trying to take advantage of elemental weaknesses.
I remember a long time ago, some talk that player-made addons will be usable in ARR. Will the FFXIV team be releasing a dev kit for the add on creators to use?
Obviously there are several ideas for both new classes and new jobs. Can you give us an idea how wide the scope for classes/jobs extends? How many classes/jobs are in development/testing/consideration? How many will potentially be available at launch?
When, if ever, will we see different color chocobos?![]()
Question:
Can you give any info on Culinarian? Will food effects change in ARR? If so, how?
from a friend who can't post on forums:
Will Bahamut be full voice acted in cut scenes or just roar like a beast?
Meow
1 If the Conjurer Spell Stone-skin is still avail wil it have a HP meter to tell us when its about to die?
2 Will Conjurer ever have Haste And how much of a Difference will it have on A-Attack and Weapon Skill recast times?
3 Will FFXIV ARR have spec traits for each weapon IE: A Lance has Defense Piercing And a Sword has Slashing damage?
4 Will Light parties and Full Parties have an effect on crafting if your crafting in a group?
5 When you repair something at an NPC will it be 100% repaired so we can sell it or the regular 99%?
6 Will DoM Have any TP skills like 1.0 (LevinBolt) or a convert skill where you convert your TP to MP?
7 Will Healing items become Percentage Based healing to make them more effective?
8 Will there be AOE healing items in ARR IE: Megalixir And will these be changed to meet these requirements (Mega-Potion,Mega-Ether?)
9 Will Ether and Healing items have a greater effect on the player depending on thier stats or will the rate be fixed?
10 Can we have (Humenoid) enemies with the same skills as our charactor?
11 Can THM have Siphon MP back at all?
12 Can Conjurer Have Shell And ShockSpikes Back at all?
13 Can Mage classes Have more enfeabling magic like 1.0 used to have?
14 And finally Will (Drown,Shock,Burn) ... etc come back?
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