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  1. #251
    Player
    Molic's Avatar
    Join Date
    Mar 2012
    Location
    Limsa
    Posts
    232
    Character
    Molic Evac
    World
    Sargatanas
    Main Class
    Carpenter Lv 70
    Will Jobs/class be able to use different weapons? For example Ninja can use katana or throwing weapons, sam Great katana, polearm, bow, dark knight can use a wide variety of weapons.

    If these jobs came out would they be stuck using only 1 weapon or finally able to use different weapons. Also if they can use multiply weapons would there abilities/weapon skills change based on the weapon?

    Do you think the armor/class system might limit this?
    (15)

  2. #252
    Player

    Join Date
    May 2012
    Posts
    2
    You've given mention of various jobs (NINJA, Thief, Samurai, etc.) through surveys, concept art and interviews, but will you give us a clear cut answer on what jobs will be available at launch and which jobs will be implemented later on; also to add to that information on how to obtain certain jobs. (Example: what class would Ninja derive from, or Samurai?)

    I'm a Ninja nut and would love to see and play one in FFXIV!!
    (9)

  3. #253
    Player
    Monzcarro's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    65
    Character
    Monzcarro Murcatto
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    What are some examples of summons that will be available when the Summoner job releases, and how will they be obtained? If not through leveling up, will there be a solo option for obtaining summons?
    (5)

  4. #254
    Player
    Coombah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,483
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    Will there be any more playable races and if so how many and what are they?
    (3)

  5. #255
    Player
    Destinova's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    484
    Character
    Destinova Drakar
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Does the dev team fell limited by the Armoury system? If so in what ways?
    (7)
    Dont Forget 3 Oct 11 | Vi Veri Veniversum Vivus Vici

  6. #256
    Player
    strallaalaa's Avatar
    Join Date
    Sep 2012
    Posts
    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    will ARR be a mmo where we can live and play in it for years like ffxi or will it be a toss away mmo like most mmo's being released?
    (9)

  7. #257
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Do you have any plans to give the races and clans more presence in the game world ? Right now there's really nothing in the game environment to define the culture of the individual races/clans such as architecture, clothing, dialect, or nationality.

    I'd like to see cities or villages implemented that are considered the native homelands of each race/clan so that I can visit them and experience the culture of each race/clan.

    Are there any plans for such places ?
    (24)
    Last edited by Zetsumei_Tsunarashi; 02-13-2013 at 10:41 AM.

  8. #258
    Player
    PEANUT's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Dawn Nova'nuru
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Nakiamiie View Post
    I'd like to complement this with another question:

    - Will the monsters be real flying monsters in ARR, as opposed to hovering ones as in 1.0?

    (I always hated how the monsters were not flying and simply hovering while following the terrain in 1.0...ugh)
    I would like to compliment both of your questions. I strongly agree with adding "real flying" monsters into the game, for fun and realistic purposes. If you recall back to FF13, FF13 had monsters just like this. But obviously since 13's battle system is completely different from 14's, it would be great if you could go about it differently. Maybe for the ranged attackers(BLM,WHM,BARD,ETC.) attacking a flying monster to draw it's attention would be no problem, but maybe for the tank and close range attakers(PLD,MNK,ETC.) there could be a "Call" skill that draws their attention so you could bring them down and fight them. Or a simple "Rock throwing" skill to grab their attention?
    (3)

  9. #259
    Player
    Lasada's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    23
    Character
    Stradus Evanessance
    World
    Excalibur
    Main Class
    Dragoon Lv 60
    When do we get baby chocobos? Are we getting them at launch?
    (4)
    Insanity: If you were here. You'd be a giant duck by now.

  10. #260
    Player
    Xeia's Avatar
    Join Date
    Feb 2013
    Posts
    92
    Character
    Inakha Khatayin
    World
    Cactuar
    Main Class
    Astrologian Lv 90
    Can we expect a relic weapon for SMN, or will jobs added after the implementation of relic weapons not get one, like in FFXI?
    (2)

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