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  1. #331
    Player
    StrikeField's Avatar
    Join Date
    Mar 2012
    Location
    Uldah
    Posts
    42
    Character
    Kari Striker
    World
    Masamune
    Main Class
    Marauder Lv 60
    Will there be a x64 bit version for the ARR?

    I have a low memory GPU would be great to use my system ram for processing.
    (4)

  2. #332
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    When will we be able to explore the revamped maps of version 1.0 areas other than Gridania and the Black Shroud, or possibly some completely new areas?
    (2)

  3. #333
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    In what ways will you be making classes more relevant in comparison to jobs? (Examples: having new jobs arise from existing classes, utilizing different weapons, availability of skills to use in combat, etc.)
    (9)

  4. #334
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    In version 1.0, I always found it annoying when using moves like Firaga on a group of mobs, but the specific mob I was targeting died before the spell finished casting, causing it to "fizzle" and not hit the remaining mobs. Some other moves like Flare, Holy, and Steel Cyclone could be used without having to specify a target, and did not have this problem; you simply stood amongst what you wanted to hit, and used the move. Are there any plans to utilize "ground-targeting" or a similar system for similar AOE moves and spells?
    (12)
    Last edited by Tetsaru; 02-14-2013 at 05:00 PM.

  5. #335
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    What new types of character customization, both in terms of aesthetics and combat abilities, can we expect to see?
    (5)

  6. #336
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Will there be a clearer understanding of how stats (such as Craftsmanship vs. Magic Craftsmanship) and things like time/moon phases affect gameplay?
    (11)

  7. #337
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    How will materia be changed in ARR? Will it continue to merely just be stat-stacking, or will it actually bestow us with unique abilities, like in FF7?
    (7)

  8. #338
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    The market wards and retainer system was one of the most frustrating experiences of 1.0 for me and many other people. Can you tell us more about how you will be changing this system for ARR?
    (11)

  9. #339
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Can we see some in-game footage of what player housing will be like?
    (13)

  10. #340
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    We have already seen the renovations to the basics of crafting and gathering functionality. What new gameplay aspects can we expect to see (similar to hamlet defense) for DoH's and DoL's to make them more relevant? (Examples: creating various aspects of player housing, building airships, high-level blacksmith gives bonuses to GLA/PLD's sword damage due to more knowledge of the weapon, FATE(?) events that involve repairing damage to a camp after a beastmen attack, etc.)
    (7)

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