Can you tell us more information on the new materia system?
Can you tell us more information on the new materia system?
What are the plans for the longevity of end game gear pieces? When a player obtains a current best-in-slot piece, how long will it last as such before something better will be added making that piece obsolete? Are there going to be pieces that will be very difficult and slow to obtain but which will last a long time?
See also Dzian's question:
And Chinook's question:
Last edited by Taika; 02-14-2013 at 12:50 AM. Reason: Added other related questions


In line with questions like below. How do you plan to manage "Power Creeps" in ARR (situations where new content almost instantly makes old content worthless and obselete) Will contents be varied enough that there is never just one "best in slot" piece?
What are the plans for the longevity of end game gear pieces? When a player obtains a current best-in-slot piece, how long will it last as such before something better will be added making that piece obsolete? Are there going to be pieces that will be very difficult and slow to obtain but which will last a long time?
What kind of plans do you have for making the game world feel alive and interesting for players? For example, will there be reasons for players to actually travel through areas instead of instantly teleporting and how much open world content is there?
I'm also hoping for paying attention to detail when planning different areas and all areas having their own atmosphere (XI did this extremely well), and NPCs being alive and doing something instead of just standing still and waiting for the player to talk to them.



Is it possible to reflect the passage of time in-game through environmental growth physics? Such as the sprouting of a seedling tree, the growth of a young sapling, the maturing of a tree (loggable), and finally it's decent and decay (harvesting mushrooms off the decomposing log).
Is there going to be more of new player selected to join the beta? or most of player in beta will be only legacy player?
Can you tell me about if there's any plan to welcome the new player into ARR? Is there any thing like free to play trial?
The new spiritbonding system is a hot hot topic on the forums! Can you give us more details on how our equipment becomes bound to our characters?
How will Notorious Monsters be handled in A Realm Reborn? Roaming NMs will be removed in favor of F.A.T.E. ?
Will there be more chances to obtain legacy status if you missed out the first time?
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