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  1. #121
    Player
    Sanne's Avatar
    Join Date
    May 2012
    Posts
    84
    Character
    Deagon Willows
    World
    Moogle
    Main Class
    Gladiator Lv 50
    It doesn't matter if you can play 1 job or all jobs.

    I play always more races in every game, also in FFXI and FXIV and will also in FFXIV ARR.

    In mmorpgs that have only 1 job for each character you just make alts, for the sake of doing other jobs.
    I really don't see the difference, in changing jobs on the fly, or just change to an alt.

    If you do your job good people remember you. How you act is how people remember you, having 1 job or many doesn't change that.

    You still can decide to play mostly 1 job. You probably play a few more for skills, but after you have them you probably focus on the job you like the most, because that is probably the job you are best with.
    (1)

  2. #122
    Player
    Mudd's Avatar
    Join Date
    Apr 2011
    Location
    MIA
    Posts
    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    Single modes of combat are fine in single player games, where characters need an identity.
    MMO's you make your own.
    (4)

  3. #123
    Player
    Uriahnool's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    234
    Character
    Uriah Nool
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Depending on how much time the average player has, even though they can be all jobs they are still going to identify with one job as their main regardless. I would hate to think someone is out there sinking all their money and time into getting the best gear for each class. It's more common to see they have one as their best and the others as being leveled up just in case or because they were bored or want the achievement.
    (0)
    "There's a time when a man needs to fight, and a time when he needs to accept that his destiny is lost, that the ship has sailed, and that only a fool would continue. The truth is, I've always been a fool."

  4. #124
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Colino View Post
    How so? I'm not a fan of RP but surely if the world and the lore allow it than it's not an impossibility? You seem to be restricting your own RP experience by putting limits on yourself that don't actually exist in the game's world anyway.
    As I said, a character that can do everything is an impossibility because hat-switching is not exactly common in fantasy, much less roleplaying unless you're the DM. It's purely a game mechanic and nothing more.

    Most of the characters I've created are built on whatever class I chose for them, with backstories tailored to those particular classes. This goes for my gnome warrior in WoW, my tarutaru RDM in FFXI, my jedi knight in TOR and so on. If you were to force a caster down my throat, to me that's a completely separate character and I would have to create a brand new character for that. Telling me "Duelle can turn into this with the push of a button" simply doesn't make sense to me.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #125
    Player
    AleviaA's Avatar
    Join Date
    Feb 2012
    Posts
    35
    Character
    Alevia Acuti
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    When I played Tera, many times I wish it was more dynamic in the sense to have the ability to change jobs, because not everyone wants to create more than 1 character for a class. At least I did not enjoy that. I was a Warrior, but felt I wanted to switch to a Priest when it was needed. To become more useful, and give me something else to do other than gather or craft, while remaining on my main character. Now, this is not like Tera by any means. And not like XI either, but I like to have the ability to switch roles when its needed. Sure, a lot has to be changed, and its unfortunate that people's ability to switch jobs on the spot makes them less 'specialized' in their roles, but having the versatility to do and be what you want is what I believe makes this game unique and fun. Also, if players care enough about how they play or what they do, playing multiple classes will not degrade their performance. Just takes a little practice to know exactly how to play their job.

    You have the choice to play 1 class/job in XIV anyways, but meanwhile it also gives people the ability to enhance and take their skills further by leveling and equipping skills across the board. Sure, it makes you 'gimp' in the eyes of many players if you only have 1 class capped, and may limit how much you can get done, but I wouldn't let that affect your gaming experience. I'm so glad Final fantasy overall has this feature, as it would change how it appeals and how it feels to people (me in specific) if it was restricted to 1 class per character.

    Another thing I love about having 1 character + many classes is that it keeps all your achievements and progress on 1 character. Everyone you know, all your friends, your name, everything stays the same. One thing I was not comfortable with while playing other games that required you to level multiple alts for a single class was that my name changed, i had to redo everything all over, it was a lot more time consuming for me, it felt repetitive. I rather dedicate 10 years of my life to 1 character (maybe 2) than redo all the repetitive things (such as quests, achievements, crafts, gathering, etc) on multiple classes. It took me from start to finish (release to end of era) to get everything to 50, but thats all I did. I crafted, I gathered, I healed, I fought, I had the whole experience on 1 character. Imagine if people had to do all that on multiple characters in XIV? the horror just thinking about it lol.

    As it has been mentioned earlier, XIV just has a lot to its name. A lot of Lore, a lot of things to do, the community is big enough, everything just feels right to have 1 character + multiple classes. It's how it was designed, and I believe it works. It fits. Thats how I feel about it.
    (3)
    ~~ bluegarter.guildwork.com/ ~~

  6. #126
    Player
    Jig's Avatar
    Join Date
    Sep 2012
    Posts
    15
    Character
    Jigalo Turtleburger
    World
    Balmung
    Main Class
    Blacksmith Lv 50
    No, just no. I'm not making a giant drawn out explination but I will say that I played and loved FFXI because it was different from WoW and all the other cookie cutter mmo's and being able to change jobs/use abilities from other jobs was just one of the many reasons. I am really hoping they didn't go too much with the "standard" mmo because I liked XI because it wasn't considered the standard. If people want WoW or one of it's countless clones please go play that and leave FFXIV alone.
    (4)

  7. #127
    Player
    Meta's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Meta Tron
    World
    Ultros
    Main Class
    Pugilist Lv 75
    Why would anyone want to remove THE defining feature of the game? If you want to play one class per character, just toss out your security token and forget this game ever existed.
    (3)

  8. #128
    Player
    KyahAlmasy's Avatar
    Join Date
    May 2011
    Posts
    351
    Character
    Kyah Almasy
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tonkra View Post
    better do it like thousand other MMorpgs? hell no!

    then you have again your thousand anonymous twink chars to which you cant identify yourself anymore... cant believe that anyone is against a jobchange system... really..


    its the best what FF14 offers. some people are insane ^^
    That doesn't make any sense. Why would having an alt have anything to do with the identity of your main?

    In having only one job, you could focus purely on building your character around that job, and excel at it without the distractions of having to level and learn other jobs. And if anything it would only serve to cater to your identity because people wouldn't always be asking you "do you have so-and-so job leveled?" you would be needed for the job YOU want to main. People would know you as Tonkra, the white mage.

    And I'm not against it, I know why the game has the job changing feature and I'm glad it has it but in terms of immersion I don't like.
    (2)
    Last edited by KyahAlmasy; 02-14-2013 at 04:28 PM.

  9. #129
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,847
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    • Single set of experience, using memory and 'saturated' memorabilia [for lack of a better word] (whether it be spheres, materia, or one's gear) as anchors of a sort
    • From which to compose any job, based on what can be learned through any class.
    • With the possibility of essentially forming one's own job
    • But where pre-existant job-archetypes allow you to attach your experience to their followings at lesser cost
    • And all disciple types are equally important, within either the use, acquisition, or association of these experiences, their anchoring memories, and created physical renditions of experience or memory [memorabilia].
    • This follows a sort of logarithmic curve in how quickly your progress can change direction, given what you've done with it
    • But, memory can be released, unlike through simple deleveling, in order to go back and change things more quickly, take different leveling paths, etc.
    • This does of course tie somewhat into Echo, and would potentially lead into ways of seeing the same quest content from different perspectives in certain abstracted quest-lines. (I could imagine Garuda having fun with this.)


    My 8 cents.
    (0)

  10. #130
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by KyahAlmasy View Post
    That doesn't make any sense. Why would having an alt have anything to do with the identity of your main?
    This is a good point. On a concept level alts don't take anything from your main character. Sure, on a gameplay level there are elements you'd have to do over on separate characters. I mean, if you don't care for any dimension of lolRP, then yeah switching hats and all that comes with it is win. When you become attached to your character concepts, switching hats goes entirely against what you write for your characters and can be a bit of an annoyance, especially when the game in questions is entirely niche-based.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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