I have to apologize, I'm not sure that when I listed a few of my talents that my point got across. D:

When I said I rode horses, could cook and play music, I didn't want to define them as skills that were difficult to learn... on the contrary they are quite easy for me. But it was trying to allude to the fact that a person could learn many things (difficulty aside) and it'd suck to be only allowed to learn one of these things or be defined only by that one. I'm sorry if this point was missed ; ;

I know the conversation has come a long way since then, and I can see the points made on both sides of the argument but falling to personal attacks and petty bickering won't solve anything. (I'm not singling you out for this Kyah, please don't think that ^^).

I think that this discussion has reached its peak, I don't think that there is anything more that could be said that hasn't been said already, and while everyone has stated valid points we can't possibly comment on how things are in ARR.

I agree that jobquests were kinda wishy-washy in 1.0, and I'd really like to see this built upon. I can't say anything about the storylines and such because of NDA, but in time everyone will be able to experience this with Beta just around the corner.

I found the storylines in 1.0 a little drab in some parts so I would roleplay a bit to build my character up, while this is not fun for everyone I do think that people should give it a bash sometime. It added a really fun element to gameplay for me as it does for many others.

I am hoping for a deeper, more engaging storyline in 2.0, but we will have to resign ourselves to the fact that in order for a character to learn all of these skills, we are going to have the 'hero complex' and be there at the right time, learn our skills well and come out on top in the end.

I was going to say something more, but the thought escaped me . .. If I can think of it again I'll definitely post haha.

Take it easy guys♪