
Originally Posted by
Laume
You're still not understanding what I'm saying. The consequences for our failure is death. Permanent death and the end of the world. No more game to play. That's why that doesn't happen. Game over, finito, done. So you want perma-death in this game?
Again, the alternative is perma death. Deletion of character and destruction of the world.
No, I've addressed this.
At this point, you're literally only seeing what your side in any good point and ignoring the rest, as the rest of the posters on this thread will attest to.
Which is determined by the observational skill and experience of the observer, which is influenced by how many stories they've read or seen or heard. Which is why an english literature professor can spot the plot devices in any book, an artist can spot the techniques a painting has, a cook can determine the ingredients and methods of cooking in a food, etc. Again:
But as all these experts in their field knows, just because it's easily spotted, doesn't mean it's contrived. They also know:
No, I'm afraid that's just you. Neither my friends, my wife, my linkshells ever felt that we've "Gotta catch 'em all" (And believe me, I know you've gotta catch them all. I'm trying to in the current generation of pokemon before gen 6 comes out.). It's just the players that rammed through things, got power leveled, got their ls to do quests for them instead of struggling for it or a mixture of the previous, that felt that way. Cause that's how they want to play or that's the only way they know how to play. The purpose of the game, which is not only transparent, but actually told to you, in words, by many NPC's, is to work together. No one was suppose to level all the jobs. No one was suppose to get all the crafts. We were suppose to do what we wanted/liked and work together. Since you've missed that point, I HIGHLY suggest you reevaluate what game you're playing and how you play.
*sigh* you really don't know anything about the creative process, do you? I've covered this already... This is showing, once again, that it's not the game that's dull, it's you. I would explain why it's impossible to do this, but that's a whole college class upon itself. Go take a class in writing, literature, art concepts or composition and you'll know why it's not possible. And, seriously, asking them to be 100% is rather unfair considering everything you do isn't 100% either. (i.e. yes, I'm saying you're not perfect. If you try to refute this, we'll all know what type of person you are.)
Yep. So basically, they were added later, via short notice, in a world/system that didn't plan or had a spot for them. So, time and storyline constraints. As mentioned in:
Seriously? So you're saying that npc's will comment on the tatooes on our face? The color of our hair? The pointiness of the ears? And that will affect the story line or how the npc's will treat us? You' yourself have complained about how dull this is and how this is a "Mary Sue/Gary Stu" concept and now you're saying it's not the case? The quests are interchangeable among the players. That makes the characters we play, *templates*.
No, no it doesn't. You're telling the story teller to do all the work. The greatest immersive story can fail if the user refuses acknowledge it. You can't force a person that doesn't want to be immersed into the story to be immersed. Unless you're thinking of games like SAO which jacks directly into your mind, alters your sense and, most importantly, doesn't exist yet. I mean, how believable is it that a person whom trains with a polearm all day can suddenly spawn fire by jumping down really hard. Or that a chocobo can pop out of anywhere when it somehow hears your whistle? Art and stories depend on things like synesthesia for immersion. But it's a trick of the mind. If you don't let yourself get fooled by it, it won't happen. (by the very definition of "trick of the mind.")
Covered: a point which you, once again, have ignored. Even in your own rebuttal of this original statement:
in which you replied.
See? You really aren't seeing anything but what you want to see. It's not that the system is flawed (well, it is because nothing's perfect. But the flaws aren't the contribution to your issued.). It's you. It's your lack of understanding of the concept, of the world. And frankly, it's your laziness to understand. Your mother tends horses, so that's a kin or learning a martial art? (which I have... 3 of them...) Because it's the right circumstances, it's unrealistic? But on the other hand you do want to be a drg, blm, whm, etc? You can't have your cake and eat it too. Seriously, you're like one of those people that call up to tech support and goes "my computer doesn't work." And when they ask any question, your only answer is "I don't know. Don't you know?" And then gets mad when they can't fix your issue over the phone.
Covered in the above and previous responses.
Lol, don't flatter yourself. When I was growing up, 1 out of ever 4 kid has taken martial arts (I'm chinese, if case you haven't figured it out. Wasn't born in the US.). And half of them were able to break bricks with your bare hands. Even I was able to do the splits by the age of 7(and that's with me coming late to the party). But that's obviously not "realistic" enough for you so it didn't happen, right? Again, there are more things in heaven and earth than are dreamt of in your philosophies. Just because something is outside of your own little world, and I do have to stress this, from everything you've posted, it is very little, doesn't make it unrealistic.
Again, this was addressed, what you've considered as improbable, is not to everyone else. I've pointed out how not improbable it is and you've just passed by it. And how the most improbable things in game are there because there's no other way. Besides:
1) The premise of the game of final fantasy (which I've stated many times before, which you haven't yet acknowledged) is that we are the heroes of a people/era. The very game is about an improbable concept. To want to play an improbable concept but complain that it's improbable? You really need to rethink your approach to games.
2) If you're referring to improbable realism of Aristotle. A) that's an argument from authority fallacy. B) He was referring to an approach to literature. You know, *fiction*. That was not a statement of grand law, but a dogma, a trend of the times. If the dogma of his times where true, women wouldn't have civil rights and things like Lord of the Ring, Fahrenheit 451 and Animal Farm would be considered "bad literature". Along with any and all of Issac Assimov's concepts, star wars, star trek, dungeons and dragons and hence, final fantasy.
Again, all this has very little to do with the fact that 1 job doesn't mean it's more realistic. We're all trying to get you to see something besides your views that you're stuck on. But I guess we all need to take the old saying to heart. "You can lead a horse to water, but you can't make him drink."
Anyways, I'm done with this thread. Just about everything in this post has been a repeat of something I said before but in a different way with different facts and citation, which you've, time and again, just didn't bother acknowledging. If you want to spend your life thinking that everything you don't know about, see or understand is "unrealistic" and therefore "not fitting to your standards", then I suppose, it's not our job to change your views. But just know that we tried. We tried to bring a little more joy into your life. And know that on days, when you find yourself dissatisfied with life. It's not life that's the problem. It's just you and your life.