Quote Originally Posted by Arkine View Post
I'm all for leveling everything, however I think I would like the game much more if the leveling curve was more much much higher, I honestly believe that taking less than a month to cap one jobs is way too fast, ...
It's not a genre focused on a single audience anymore, they're try to please the public[everyone]. So how do you do that?

Define the leveling curve by how many subscribers FFXIV has and how many level 50s there is and determine the length of time by how they achieve their goal and completing the class/job levels and stuff. THen they consider the content on what keeps player interested in the game by how long they play. THere a lot when it comes to determining if the experience curve is too high or to low, fast leveling to slow leveling. What has player been hoping to achieve once they reach level 50.

It boils down to content really.

A lack of low-level content would arguably determine everyone to level up quicker to join their friends in endgame events. No one want to stay repeating the grind and doing it alone for that matter. These kinds of discussions apparently should be happening in focus group and meetings.