Quote Originally Posted by KyahAlmasy View Post
Well, the idea is that when one player has one job that they main and wish to progress with, that their position in the party "feels" important and needed to the party. A sensation that is rather mild when the white mage next to you possesses better DD gear for your class than you do. I guess, in a sense I relate defining a character by their job directly to Final Fantasy. Which strikes those nostalgic cords along my heart.

I personally wouldn't think the idea of leveling a new character would prove too daunting for me to not consider it. Druids could actually be a good example of what I'm trying to say, actually. When I played WoW, I mained a Priest. I loved her, from her arsenal of diverse healing spells to the way her armor looked. But Druids were always so captivating as well, the idea of shifting form to whatever circumstance was such a different change of pace. And though I wasn't thrilled about having to go through that grueling leveling process, I knew the hard work would all be worth it in the end.

I like to believe the harder you work for something, the greater significance it has. I marveled at Druid players because of all the spells and hard work they went through to get to that point. The same applies to jobs in a sense, if we had to work harder for them they'd hold a heavier bearing and more respect as a job. On this game its so easy to level that I hardly ever bated an eye when someone told me they capped out another job.
Its to late to read more of this thread but your problem seems to be 100% with the leveling curve, not the job system in any way, in "old school" mmo's like ff11 hitting cap level used to take a month, even early wow uses to take awile, now wow take about 3days (I did it). Early FF14 if you played alot used to take about a month aswell until people cried to much, then chains and mass mrd burns (which yoshi/devs literally said it was okay to exploit).

People for some reason now see leveling as a chore in games instead of part of the experience. Just like FF11 has turned into a game where you can hit lvl99 in a single day of playing, so will FF14 sooner or later, just learn to live with it like the rest of us "minorities", sooner or later MMO's will revert to what they began as... level-less.