It is unrealistic for anyone to do anything "perfectly" while always under perfect circumstances. No one is always in right place at the right time, no one is capable of picking up anything and everything and mastering it almost immediately. It takes time, practice, and experience in most cases, with great personal sacrifice.
The only difference is that in FXIV the time isn't frozen like RGPs that take place on console games, the moon comes and goes, as does the sun. There was very little "Actual" canonical time that passed in 1.0. So the idea that our characters would master all these jobs in that time is very.. well unlikely.1) Although npc is "surprised" at how fast we're picking things up, that's just the way RPG's dialogues are written. A hold back to the single player rpg days where you are the ONLY heroes of the land. Even if you started a quest 3 years ago and finished it just now so you can cast regen, they're still going to say how "fast" you're picking it up. I propse we don't blame the job system for that.
TLDR: NPC's are impressed by anything.
2) Our characters don't need to eat, sleep, use restroom, or even take a break from running across a continent for days on end. That and adding the compressed time our characters are in, that's a LOT more time than we, as regular humans, have. If you, let's say, lived 5~10x longer than you do now. Or, conversely, you lived the same life span as everyone else but you move and learn 5~10x faster. To the rest of humanity, it would seem like you've mastered everything as well, after a point.
TLDR: Our characters live in a compressed time AND don't need to stop for anything.
And your other points where you mention that our characters don't need to sleep, or use the bathroom are merely mechanics of the game that really don't effect how well I immerse myself into the story. Which is the entire point of my post. I'm not nit-picking every unrealistic mechanic of the game, merely why is it more realistic in terms of the story in the game to have only one job. Not, why doesn't this blade of grass bend when I step on it???
It's not only the "Time" it took our characters to learn these skills, (which is already unlikely) but the "perfect" circumstances that surrounded them and made learning and mastering these jobs possible. For an example, if our character just got finished hearing about how a fellow conjurer has spent the entire life in the wood looking for the sprites only to never find one, and then us as the player to walk out into a field and meet one on our first visit so they could offer us the opportunity to learn the job is way contrived. Is it possible? Yes. Probable? No.3) Due to reason 1 (npc's are impressed at everything we do) the "feats" we have done isn't akin to getting a masters, more like surviving a war having done 10 valiant deeds and won. Why is this important? A masters or phd HAS to take years. But what our characters have their reputations risen due to won battles, which can literally happen within a span of 6 months or so (yes, you can get a job's quests done in a few days. But that's probably a few months in eozerea time). Plus, to the NPC's we did all this on our first try. But in reality, we've died a dozen times, sometimes, to beat a fight. If I saw an immortal (but didn't know [s]he was) slaughtered an entire army by him/herself, I'd praise his name too.
TLDR: The "mastery" and "feats" we do in game aren't as insurmountable as the npc's seem to think.
4)If you (you, in the general term. Not you, Kyah, specifically) play this game like a casual player (no power levels, no LS giving you items to hasten crafting skills. No getting ran through dungeons to complete quests by way more experienced and better geared people. Walkthroughs to tell you exactly what you need to do, but figuring it yourself instead, etc.), you wouldn't have had time to get all your jobs and crafts to 50 and complete all the quests. My wife and I only were able to play on and off and the most I've gotten done is drg,whm and blm to 50. (I did get ran through a lot of blm's quest). Cooking to 30+. Harvesting and mining to 45+ (and a few subjobs). She only got mnk to 50, all crafts except cooking and alchemy to 43. The people that got all their jobs and crafts and stuff to 50 either spend a lot of rl time or got a lot of help (or a mixture of the two). Again, I wouldn't blame the job system for this.
TLDR: Some players spent a lot of time or got a lot of help or both.
So none of the above points by themselves explain why all this seems "unrealistic". But when put together (some bars lowered and other rates of things increased), you can see how these things, although unrealistic to normal people, is still in the realm of possibility, even in the real world, if certain criteria are met. None of which, are the job system.
And again you're mentioning game mechanics that have very little to nothing to do with the immersion of the game. I have realistic expectations when it comes to playing online MMOs, and I'm certainly not going to assume that they have created NPC's who are capable of anticipating every possible situation my character may have encounter while attempting to finish their quest.
There are amazing people out there, but they are just as human as us. They have gone through hardships, have had bad luck and even failed at many things despite their many successes. As people we have to acknowledge our limits, and failures just as often as we must acknowledge our successes in life. A character who cannot fail, who always happens to be in the right place at the right time is a shallow and contrived concept in my opinion. But I respect your opinions.TLDR: There are amazing people out there (I'm not saying I'm one of them). Just because you or I couldn't do it personally, doesn't make it unrealistic. The game is running under certain conditions that, even in real life, "mastering" everything would be possible is someone had the inclination. None of which is a fault of the job system.
P.S. I've seen people use "chi" to blow out candles behind a barrier. Shaolin monks bend and break spears in half by having them ran into their necks. There's also this:
http://www.youtube.com/watch?v=IPM8OR6W6WE
Which, if you sent back 30 years in time, would be considered a) impossible. b) alien technology/witch craft. As the famous Shakespeare line goes "There are more things in heaven and earth, Horatio, then are dreamt of in your philosophies.".![]()