• Single set of experience, using memory and 'saturated' memorabilia [for lack of a better word] (whether it be spheres, materia, or one's gear) as anchors of a sort
  • From which to compose any job, based on what can be learned through any class.
  • With the possibility of essentially forming one's own job
  • But where pre-existant job-archetypes allow you to attach your experience to their followings at lesser cost
  • And all disciple types are equally important, within either the use, acquisition, or association of these experiences, their anchoring memories, and created physical renditions of experience or memory [memorabilia].
  • This follows a sort of logarithmic curve in how quickly your progress can change direction, given what you've done with it
  • But, memory can be released, unlike through simple deleveling, in order to go back and change things more quickly, take different leveling paths, etc.
  • This does of course tie somewhat into Echo, and would potentially lead into ways of seeing the same quest content from different perspectives in certain abstracted quest-lines. (I could imagine Garuda having fun with this.)


My 8 cents.