Quote Originally Posted by KyahAlmasy View Post
But I think the idea of leveling a job should feel daunting, and be difficult to a reasonable degree. I mean, the reward of working hard for something is certainly far more satisfying than having something catered to me so that it's easily achievable for everyone and thus is a common commodity.

When I played WoW, if I made a new alt I had to go about leveling and unlocked everything again. Mounts, instances, and towns, but its through that journey that I would learn and become a skilled player through experience in having to solely use that job. Not just have that job at cap with little to no idea how to use it. I never felt that doing those things wasn't worth the reward of having a new job to play with. Perhaps in FFXI, I'd agree.
Daunting I agree with but I don't think it should be so difficult as to turn people off from wanting to experience more. A difficult levelling path won't miraculously make great players - you're going to get people that are PL'd, barely scraped by or just generally awful regardless of how hard the levelling path was, the only difference is that it will take them a bit longer to cap D:

I understand what you mean about gaining knowledge through experience, but why can't you get that experience on the same character? You're still having to level the job ; ;. I played WoW for a little bit (got dragged into it by a friend) and getting a mount didn't help me learn how to conserve mana in a raid D: (but I freaking loved that moonkin transformation haha)