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  1. #1
    Player
    Ptolemy's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Alphard Alshua
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by KyahAlmasy View Post
    Well, I'd like to hear why other player do, or don't like the multiple job mechanic. While I appreciate it's functionality toward online dynamics, it's the novelty that I feel takes away from the Final Fantasy atmosphere.

    Doing everything over again for 10+ different classes on 10+ different chatacters and the feeling of having let's say credit for a kill or something that would be exclusive to 1 character regardless of changes to make everything "account wide" is not appealing

    the fact you can do everything on 1 character is a huge plus for people that like MMOs & Final fantasy, thank god for them introducing it in the offline games first though



    only people who would be against it is the people that like alts and "different appearances" and thats a minority, atleast be glad you aren't paying for your alts anymore seperately
    (28)

  2. #2
    Player
    KyahAlmasy's Avatar
    Join Date
    May 2011
    Posts
    351
    Character
    Kyah Almasy
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Ptolemy View Post
    Doing everything over again for 10+ different classes on 10+ different chatacters and the feeling of having let's say credit for a kill or something that would be exclusive to 1 character regardless of changes to make everything "account wide" is not appealing

    the fact you can do everything on 1 character is a huge plus for people that like MMOs & Final fantasy, thank god for them introducing it in the offline games first though



    only people who would be against it is the people that like alts and "different appearances" and thats a minority, atleast be glad you aren't paying for your alts anymore seperately
    I see what you're saying, you want all your achievements and feats acknowledged on a single character, instead of having them spread apart on a bunch of alts. I understand and respect that.

    But I feel as if it's in having to do those things again with that new job that would make the reward appealing. The hard work and effort only serve to bolster the sense of accomplishment once you've endured it. For example, the feeling of fulfillment for getting a weapon from a low-level dungeon is no where near as appealing than achieving a weapon from an end game dungeon. Like working hard to level a new job, there's a notoriety with earning a weapon from a hard boss.

    In the end, I feel like it is this inherent "unappealing" nature of leveling and having to go through lots of work that would put a cog in the large proliferation of jobs and return that sense of accomplishment when you finally reached your level cap. Because personally it was so easy that I barely blinked a lid.
    (0)

  3. #3
    Player
    Nix's Avatar
    Join Date
    Apr 2011
    Location
    In a blanket fort♪
    Posts
    2,163
    Character
    Fluffy Pancake
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KyahAlmasy View Post
    I see what you're saying, you want all your achievements and feats acknowledged on a single character, instead of having them spread apart on a bunch of alts. I understand and respect that.

    But I feel as if it's in having to do those things again with that new job that would make the reward appealing. The hard work and effort only serve to bolster the sense of accomplishment once you've endured it. For example, the feeling of fulfillment for getting a weapon from a low-level dungeon is no where near as appealing than achieving a weapon from an end game dungeon. Like working hard to level a new job, there's a notoriety with earning a weapon from a hard boss.

    In the end, I feel like it is this inherent "unappealing" nature of leveling and having to go through lots of work that would put a cog in the large proliferation of jobs and return that sense of accomplishment when you finally reached your level cap. Because personally it was so easy that I barely blinked a lid.
    I mentioned in my first post that with the sheer amount of content for one character in a game like FFXI made it darn impossible to start up an alt for each job. Having to re-do nation missions, RoZ, CoP, ToAU, WoTG and the 6 addons doesn't make you better at your job, it means you have way too much time on your hands.

    The focus for character progression in XIV isn't exp, grinding for 600+ hours doesn't make you a better player, you're still going to have awful players regardless of how long it takes D:

    Instead, there's going to be more challenging content that will allow players skills to really show. Anyone can say "I got 50WHM" but who can say they got white ravens for example? Skill will be rewarded in ARR, not the grind.
    (3)

    Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means