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  1. #1
    Player
    Nix's Avatar
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    Apr 2011
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    In a blanket fort♪
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    Fluffy Pancake
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    Hyperion
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    Conjurer Lv 50
    Quote Originally Posted by KyahAlmasy View Post
    One of the first things that comes to mind when I think of Final Fantasy are the jobs, like White Mage, Black Mage, Monk, etc and that the characters were normally reined to one role and thus were indispensable for their unique abilities. (Well, for the most part that is.) It is this, I think that allows others to more readily respect and appreciate the significance of that specific role and player when it isn't so easily replaceable, or if at all. The player and their name sort of becomes renowned with that role.

    I mean when if I wanted Black Magic I think of Vivi, the black mage. Martial combat? The monk, Tifa Lockhart of course. The list goes on, but if these characters were allowed to change their abilities freely, like lets say give Vivi a sword and Tifa a staff they wouldn't be as iconic to these roles as they are now.

    Lastly I feel like allowing players to change their roles at will takes away from the traditional Final Fantasy experience, and overall makes it less gratifying to play a Job when you can potentially be replaced by anyone and everyone in your party at the flick of the wrist.

    In the end, I understand why others like it and why it's detrimental to playing online, but just wanted to share why I don't particularly like it myself. Perhaps my ideals are a little dated. lol

    What do you think? (Sorry if this is a misplaced thread, or repeat.)
    If there wasn't so much story content or if story content progress was shared across an account I'd totally be happy with having a different character for each job. But as in FFXI, could you imagine having to do all the rank missions, RoZ, CoP, ToAU, WoTG plus the mini add-ons etc 15+ times over so all your characters had the same access to sky/sea, same access to endgame armors and whatnot?

    There have been other games in the Final Fantasy series that did allow for job changing (that weren't MMOs!) and I don't feel that this took away from the game experience at all. D:

    Personally I found having to level several alts in other games a pain in the butt when I wanted to just change jobs D: It sucked having to log between say 7 other alts just to be able to experience all the game had to offer (SWTOR in this case, and that being said, aside from grinding exp, SWTOR didn't have much).

    While it's a nice thought to be defined by your role, with the way the modern MMO market is becoming I feel that it is a slightly archaic game mechanic; ;.

    If you want to be defined for something in an MMO, make it a winning personality!

    Kindness multiplies and it costs nothing~♪

    Have a great night everyone!
    (29)

    Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means

  2. #2
    Player
    KyahAlmasy's Avatar
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    May 2011
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    Kyah Almasy
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    Excalibur
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    Thaumaturge Lv 50
    Quote Originally Posted by Nix View Post
    If there wasn't so much story content or if story content progress was shared across an account I'd totally be happy with having a different character for each job. But as in FFXI, could you imagine having to do all the rank missions, RoZ, CoP, ToAU, WoTG plus the mini add-ons etc 15+ times over so all your characters had the same access to sky/sea, same access to endgame armors and whatnot?
    I see where you're coming from, the practicality of having just one job isn't as appealing or worth the effort to make an alt for another job. That and the long list of non-job related quests you have to do to progress. It's a lot to just level another job I guess.

    But I think the idea of leveling a job should feel daunting, and be difficult to a reasonable degree. I mean, the reward of working hard for something is certainly far more satisfying than having something catered to me so that it's easily achievable for everyone and thus is a common commodity.

    When I played WoW, if I made a new alt I had to go about leveling and unlocked everything again. Mounts, instances, and towns, but its through that journey that I would learn and become a skilled player through experience in having to solely use that job. Not just have that job at cap with little to no idea how to use it. I never felt that doing those things wasn't worth the reward of having a new job to play with. Perhaps in FFXI, I'd agree.
    (0)

  3. #3
    Player
    Nix's Avatar
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    Fluffy Pancake
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    Quote Originally Posted by KyahAlmasy View Post
    But I think the idea of leveling a job should feel daunting, and be difficult to a reasonable degree. I mean, the reward of working hard for something is certainly far more satisfying than having something catered to me so that it's easily achievable for everyone and thus is a common commodity.

    When I played WoW, if I made a new alt I had to go about leveling and unlocked everything again. Mounts, instances, and towns, but its through that journey that I would learn and become a skilled player through experience in having to solely use that job. Not just have that job at cap with little to no idea how to use it. I never felt that doing those things wasn't worth the reward of having a new job to play with. Perhaps in FFXI, I'd agree.
    Daunting I agree with but I don't think it should be so difficult as to turn people off from wanting to experience more. A difficult levelling path won't miraculously make great players - you're going to get people that are PL'd, barely scraped by or just generally awful regardless of how hard the levelling path was, the only difference is that it will take them a bit longer to cap D:

    I understand what you mean about gaining knowledge through experience, but why can't you get that experience on the same character? You're still having to level the job ; ;. I played WoW for a little bit (got dragged into it by a friend) and getting a mount didn't help me learn how to conserve mana in a raid D: (but I freaking loved that moonkin transformation haha)
    (4)

    Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means

  4. #4
    Player
    KyahAlmasy's Avatar
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    May 2011
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    Kyah Almasy
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    Excalibur
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    Thaumaturge Lv 50
    Quote Originally Posted by Nix View Post
    Daunting I agree with but I don't think it should be so difficult as to turn people off from wanting to experience more. A difficult levelling path won't miraculously make great players - you're going to get people that are PL'd, barely scraped by or just generally awful regardless of how hard the levelling path was, the only difference is that it will take them a bit longer to cap D:

    I understand what you mean about gaining knowledge through experience, but why can't you get that experience on the same character? You're still having to level the job ; ;. I played WoW for a little bit (got dragged into it by a friend) and getting a mount didn't help me learn how to conserve mana in a raid D: (but I freaking loved that moonkin transformation haha)
    Well, the idea is that when one player has one job that they main and wish to progress with, that their position in the party "feels" important and needed to the party. A sensation that is rather mild when the white mage next to you possesses better DD gear for your class than you do. I guess, in a sense I relate defining a character by their job directly to Final Fantasy. Which strikes those nostalgic cords along my heart.

    I personally wouldn't think the idea of leveling a new character would prove too daunting for me to not consider it. Druids could actually be a good example of what I'm trying to say, actually. When I played WoW, I mained a Priest. I loved her, from her arsenal of diverse healing spells to the way her armor looked. But Druids were always so captivating as well, the idea of shifting form to whatever circumstance was such a different change of pace. And though I wasn't thrilled about having to go through that grueling leveling process, I knew the hard work would all be worth it in the end.

    I like to believe the harder you work for something, the greater significance it has. I marveled at Druid players because of all the spells and hard work they went through to get to that point. The same applies to jobs in a sense, if we had to work harder for them they'd hold a heavier bearing and more respect as a job. On this game its so easy to level that I hardly ever bated an eye when someone told me they capped out another job.
    (0)
    Last edited by KyahAlmasy; 02-12-2013 at 07:33 PM.

  5. #5
    Player
    TrystWildkey's Avatar
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    Oct 2011
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    Tryst Wildkey
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    Durandal
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    Weaver Lv 50
    Quote Originally Posted by Nix View Post

    If you want to be defined for something in an MMO, make it a winning personality!

    Kindness multiplies and it costs nothing~♪

    Have a great night everyone!
    We need more of this. Thank you!

    *does the happy Lala dance*
    (2)
    Everyone thought paid retainers and fantasia would be the end of it.
    You were warned.
    Cash shop in, TrystWildkey out.

  6. #6
    Player
    Nix's Avatar
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    Hyperion
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    Quote Originally Posted by TrystWildkey View Post
    We need more of this. Thank you!

    *does the happy Lala dance*
    Haha !! So true!

    /cheer ^^
    (0)

    Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means