Page 11 of 22 FirstFirst ... 9 10 11 12 13 21 ... LastLast
Results 101 to 110 of 211
  1. #101
    Player
    Godking's Avatar
    Join Date
    Apr 2011
    Posts
    159
    Character
    Vector Arrow
    World
    Excalibur
    Main Class
    Archer Lv 50
    I like knowing the fact that I only have to work on one character and that's it. There's no need to make different characters, do everything you just did all over and then rinse and repeat. I like knowing that once I'm able to do it I'm able to do it on whatever Job I'd like. Being able to switch Jobs on the fly (although, you won't be able to change them in dungeons) makes me feel more reliant and more wanted. If someone needs a WHM then I can be one. BRD? Not a problem. I'm a person of many traits: I like to do them all. I know some friends in 1.0 that only did 1 or 2 Jobs at most. You can always do that if you'd like, but you'd definitely be limited in groups unless you have that permanent spot as said Job.

    I love this system. I loved it in XI and I'll love it here. This is a system I've been wanting for a long time and I can finally have it in a game that I enjoy the most.
    (1)

  2. #102
    Player
    Rahsch's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    666
    Character
    Raion Hellfire
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by darkstarpoet1 View Post
    i agree, it's too late for them to fix it while the level cap is still 50, but once the cap increases if they slow down leveling to where it will be you will see less people getting all classes ranked to the next level cap. that's why i said post level cap increase. at 50 yoshi pretty much screwed that up just as bad as he possibly could have but it could still be fixed in arr after the level cap increase.

    what i look at is the amount of all capped classes will drop by attrition if they slow down the leveling curve.
    let's say at r50 you have everything capped.
    at cap at 55 you go from all classes capped to all but 3.
    at cap increase to 60 you don't get 3 of those classes to cap.
    at cap of 65 you don't get 3 of those capped.
    at cap of 70 you don't get 3 of those capped.

    just using that attrition due to slower leveling and massive sp increases to level you have went from everything capped to having 12 classes that aren't capped by level 75. by the time you got to the eventual cap of 99 you would only have a few classes at cap, but by that point you would have played long enough to know what class/classes you want to concentrate on. sure, there would be some people that played like crazy and was able to get all classes capped even with slower leveling and higher increases in sp to level, but they would be rare in each server and not like it is now with a big percentage having everything at cap.
    I would think that would kinda suck cause your being restricted on your classes/jobs/crafts.
    (0)
    http://amithist.deviantart.com/

  3. #103
    Player
    Cynthis's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    576
    Character
    Cynthis Ravenbrook
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Godking View Post
    I like knowing the fact that I only have to work on one character and that's it. There's no need to make different characters, do everything you just did all over and then rinse and repeat. I like knowing that once I'm able to do it I'm able to do it on whatever Job I'd like.
    Amen! This really is a make or break for me. If they start restricting the ability to cap all classes I seriously doubt I would be around for long.
    (2)

  4. #104
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    people want to always throw stupid restrictions on them selfs, just make a new character for each class. i hate making a new character to play another class you do everything again screw that.


    Quote Originally Posted by Seraphe View Post
    All classes should be available. It shouldn't be THAT easy to get to level 50 though.
    you just cursed it, now in 1 week after launch noobs will have a stable of 50's
    (1)
    Last edited by indira; 02-13-2013 at 04:04 PM.

  5. #105
    Player

    Join Date
    Feb 2013
    Posts
    1
    Even though I've leveled all of the jobs... You tend to get stuck with one that everybody associates you with... Like mine is White Mage. *Against my will actually I wanted to be a Paladin ;-;*
    (1)
    Last edited by Vyn; 02-13-2013 at 04:33 PM. Reason: Smilies

  6. #106
    Player
    madolyn's Avatar
    Join Date
    Apr 2011
    Location
    Okinawa
    Posts
    441
    Character
    Minna Valara
    World
    Excalibur
    Main Class
    Paladin Lv 70
    I enjoy being able to swap classes with one character.

    With that said, I feel it worked well in FFXI because of the daunting time sink of leveling a job. (back when the cap was 75, mind you). Back then it was easy to associate a player name to a particular job. You became known for being a ranger or a paladin or a red mage, etc. Many players had that particular job that they poured everything into and it became who they were.

    FFXIV lacks that feeling and iconic association with its players. Who knows, maybe ARR will change it up but 1.0 had no real depth when it came to people specializing in one area. Most of the time it felt like everyone was a jack of all trades yet master of none.

    Personally I would like to see in the future a sort of merit or specializing system in the sense that it would push players to become experts at one or two jobs and just mediocre or decent at the rest. That way everyone could still do every job, however someone specialized in a job you are not would perform slightly better. You could even maybe go a step further as to have some top tier gear be restricted to those that have that advancement in the class it would belong to.

    Same with crafting..Though it is nice to be able to level all crafts to cap and make absolutely anything...I think players should be forced to choose a path. For example choose metalworking and you can be an advanced blacksmith / armorer. Or even when they release a new level cap...maybe have it so players have to make a choice which they would like to be a master in.

    Being self reliable and able to do everything is nice for a while...however I feel it completely draws away from the social experience of interacting with other players.
    (0)
    Last edited by madolyn; 02-13-2013 at 04:52 PM.

  7. #107
    Player
    Eijii's Avatar
    Join Date
    Mar 2012
    Posts
    142
    Character
    Adri Takamorita
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Um.. no that would be so dull...... go away OP - -; plz; ; and ty; ;
    (1)

  8. #108
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Class consolidation is what makes this game unique. They are going with 6 slots in AAR? That's more for RP and immersion I think. I have 3 from 1.00 and they each have a personality. It's less to do with their jobs, more to do with just playing them. I tend to define based on their craft though or their peace time vocation. What they would be if the world wasn't going to hell in a hand cart. If I were to request a uniqueness of character from Squenix, it might be to have us spec a certain crafting job. We could level them all but to have us decide one as our vocation.
    (1)

  9. #109
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Rahsch View Post
    I would think that would kinda suck cause your being restricted on your classes/jobs/crafts.
    not really. the longer it takes to get to cap the less you will get done in a single time frame. that's pretty basic. yoshi stated he wanted to increase the cap every year or 2(i actually don't like them being raised that quickly, but that's another argument).

    i look at it more of it's not a restriction because you have choices. you can decide you want to concentrate on leveling everything or only concentrate on a few things and do the content each raise. me? i'm a leveling fanatic so i would get every class capped, but i know by doing that i'll miss out on tons of content. it's a choice instead of being forced to do it one way or another.

    i just will not go to the norm of having to create an alt to level each class since we have already invested 2 years into our characters. if it was something that was in the game to start with i'd deal with it even though i don't like it, but after 2 years to make that change i'd just drop the game. i have too much of a connection to my character over the last 2 years to start off on an alt to level a class all over again that i have already leveled once.
    (0)


    http://crystalknights.guildwork.com/

  10. #110
    Player Ryokyu's Avatar
    Join Date
    Nov 2011
    Posts
    137
    Character
    Ryo Ruruzigo
    World
    Famfrit
    Main Class
    Conjurer Lv 80
    well you have the option to create another character if you want u can get 1 class to lv50 and go create a new character and pick another job. Enix wont care if you do so you have the option there you dont want to do it is ur problem please put better threads!
    (1)

Page 11 of 22 FirstFirst ... 9 10 11 12 13 21 ... LastLast