Thats pretty cool~ Engines these days are getting crazy (ARR is based on parts of an engine but they didnt have time to finish the engine so its kind of a hack spawn sister of that engine and really is its own).OMG OMG OMG! I found some very nice real time rendered grass.
UNIGINE unveiled their newest valley benchmark on the 14th. You can download it and watch some amazing grass. Also I tried the 3D features so it was even more amazing. I almost got stung by a bee!!!
http://unigine.com/products/valley/
Lol @ "I almost got stung by a bee" :P
I got to say that that engine didn't look anymore impressive than Skyrim's with all the mod enhancements for Grass and vegetation! But when the wind and rain kicked up and I saw actual animated water textures ripple down the rocks I was sold!OMG OMG OMG! I found some very nice real time rendered grass.
UNIGINE unveiled their newest valley benchmark on the 14th. You can download it and watch some amazing grass. Also I tried the 3D features so it was even more amazing. I almost got stung by a bee!!!
http://unigine.com/products/valley/
![]()
Plus, there are very few engines that can go from high in the sky helicopter ride view to taking you right down to actually standing on the ground without a single hiccup or noticeable LoD changes as you zoom in! Most impressive!
Skyrim couldn't do that, it had to load scenes that only rendered part of the landscape at varying details.
But to bring this full circle, I don't expect this kind of Grass detail in FFXIV.
However they can do.
- Rustling in the wind
- Collision detection as player walks through it.
- Ripple effect from spells.
- For extra Polish: HD textures for the last 5-10ft around the character. To show flower petals, leaf veins, and irregularities in the grass.
Just a small tip, we don't need the grass so freaking dense that you can't see treasure chests on the ground or Gridania's Marmot's can't be seen :P
actually i remember from 1.0. that i found a treasure box in a bush once, i just accidentally clicked there when walking by. I think it would be really awesome to have hidden treasures like that ^^
Lol just want to second that experience. I was like - WE KILLED THE CYCLOPS... WERE IS THE CHEST!?!?!?!?!?!?
.. it was in the bush![]()
I think the grass in that video could keep chests visible - though to prevent grass clipping through the chest they could introduce grass flattening that pops back up after the chest has disappeared (Day Z does this when you crawl on the ground). For people and animals I think grass physics without flattening would look better, like GW2 and other recent games have grass that moves around you and reacts to spells.
I agree though when the video first started I was like hmm I think my modded skyrim does this, and then all the flying around and nice water/weather.. was like nevermind my skyrim doesn't/cant do that. Although looking like a modded Skyrim is still a pretty great compliment, as modded Skyrim is pretty badass.
I think it would come down to personal preference on this but I think marmots being visible by their tail popped out of the grass or when they stand on their back legs would be pretty cool - specially if the grass is moving around in response to them moving (assuming the environment the Marmot is in has a lot of grass, like Grid is tall grass, while some other forests are full of a kind of ankle high grass).
Also this effect would only exist by player choice (by increasing the density/quality to enthusiast).
Last edited by Shougun; 02-18-2013 at 04:47 PM.
Another reason for tall/dense grass would be to hide Lalafells...although it wouldn't be like finding a treasure box, but rather a mimic; Nasty surprise that.
Just before we get into beta because I'm probably going to bring it up there too lol I wanted to show people what I was talking about with flora (depending on the experience after testing beta first of course)
(Just look at the flora, fauna, this is what the thread is about)
ARR detail in a cinematic (from here: A New Beginning )
*disclaimer/comment: for those who read the OP before posting.. this is a prerendered scene so of course the game wont look exactly like that, but it shows like the other photos of grass blending - something I was asking for (density option / quality option).
Turn the up the graphics to see the grass better, not all of the game looks better mind you, like ARR character models are way better
In the first image, ARR, the grass is more like a cluster of random plants that make a very in-cohesive image. Also the level of detail on those plants is low.
In the third and following images, Archeage (its in closed beta at the moment), the grass is cohesive to the ground and is also of better detail.
Archeage has a lot of bugs still and parts of graphics that are inferior (flickers worse then a candle on a windy day) but I hope people can see the graphic differences I'm talking about.
They are some what present in GW2, and commonly in FPS and S(FP)RPGs like skyrim.
I hope people can both see and agree with me that ARR could use some better flora.
Unless its something in beta thats changed since alpha screen shots, I'll be bringing it up - hopefully I'm not alone when I ask Yoshida to put it on the to do list of graphic updates. That can be in the future like the graphic mile stone coming with DX11, but I hope they upgrade it because its not good, its 2005 good.
TL;DR, ARR grass still looks bad.![]()
"I care nothing about who dominates the land, For me and my brethren will forever rule the skies." Forgo the Forgotten Dragoon
Credit goes to Denmo and Nique from Masamune for this art :3
lol yeah I thought i would quote the Op just to make it funnier XD
"I care nothing about who dominates the land, For me and my brethren will forever rule the skies." Forgo the Forgotten Dragoon
Credit goes to Denmo and Nique from Masamune for this art :3
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