Just before we get into beta because I'm probably going to bring it up there too lol I wanted to show people what I was talking about with flora (depending on the experience after testing beta first of course)

(Just look at the flora, fauna, this is what the thread is about)

ARR detail in a cinematic (from here:
A New Beginning )

*disclaimer/comment: for those who read the OP before posting.. this is a prerendered scene so of course the game wont look exactly like that, but it shows like the other photos of grass blending - something I was asking for (density option / quality option).
Turn the up the graphics to see the grass better, not all of the game looks better mind you, like ARR character models are way better
In the first image, ARR, the grass is more like a cluster of random plants that make a very in-cohesive image. Also the level of detail on those plants is low.
In the third and following images, Archeage (its in closed beta at the moment), the grass is cohesive to the ground and is also of better detail.
Archeage has a lot of bugs still and parts of graphics that are inferior (flickers worse then a candle on a windy day) but I hope people can see the graphic differences I'm talking about.
They are some what present in GW2, and commonly in FPS and S(FP)RPGs like skyrim.
I hope people can both see and agree with me that ARR could use some better flora.
Unless its something in beta thats changed since alpha screen shots, I'll be bringing it up - hopefully I'm not alone when I ask Yoshida to put it on the to do list of graphic updates. That can be in the future like the graphic mile stone coming with DX11, but I hope they upgrade it because its not good, its 2005 good.
TL;DR, ARR grass still looks bad.