Quote Originally Posted by Imoen View Post
I'm not expert in the plant department but... It just looks like they are using low quality alpha channel for the current grass/plants (Black/white for transparent on/off, no grey scale in between for blending) on top of that it it looks like low rez alpha hence the stair stepping effect. There could be overdraw or light issues with having it blend better but again I'm no expert in this part of development.

I agree though it could use some love, the chisel alpha thing always creates a flicker/sparkling effect over the scene while r
running through that always drives me batty.
The shimmering effect makes me very batty too XD (my eyes are trying to pay attention to detail and having good FPS you see every shimmer)

Quote Originally Posted by Lirion View Post
Maybe that's the reason they're not supporting DX 11 at launch... time and deadlines man, what a pain in the ass.

The game is by no means ugly as it is already.

Yeah and by no means do I want them to delay the game for great grass or not tweak the UI because they are working on foliage physics. (The part that bugs me is every model is so crisp in detail all the lines are so nice, but the foliage which is so jaggdy - its very abrasive imo in comparison to the rest of the game - Its like tossing Minecrat models into Crysis)