Quote Originally Posted by Shougun View Post
I think what they would do is package the data into the spell.

So you cast fire at X,Y,Z. The game sends that to the player and in the players computer the game decides how the grass will bend. They wont use any extra data over the internet for grass physics. Of course the computer itself will be working harder, but not the network - all the information needed is already being used (the game already asks "where did bob cast that??" and the server says "there", and then the players computer does the rest lilke playing the casting animation, the spell animation, and the grass physics).

Yeah DX11 (and 10 I believe) are coming in a patch planned a few months or so after release (I think it was like 4-6 months it was mentioned in the first roadmap).

And I agree they shouldn't be delaying the game for grass. But when they get a second to improve graphical features (more then just grass, I hope they visit grass as well).
Thats the beautiful thing about games now-a-days. Its so easy to upgrade and patch things that dont work. For an example, League of Legends has been having regular updates that increase the graphics of their chr models, maps, skills, UI etc. TBH I dont even know if we need to tell them to upgrade any graphical detail. Once they are happy with how things are going and they arent so overworked just trying to get a playable game, they will have time to sit back and say "oh... I see what they mean about the grass. Well Takamori dosent have much to do right now, lets get him to redesign the grass." It will come and if they havent heard there is a stink about the grass by now, then nothing will get through to them.