What a pretty dream.. lol
What I see they need is a shorter model that can be in larger groups that flow (if you see ARR footage none of it is in a flowing unit they are all tight singularly packed units), while their taller models they already have work as dotting they would work better when put into the unit of the shorter grass (imo) - then both models need higher resolution so they can blend in (the jaggdy edges - though of course these are all medium to high end machine options).
Uldah already has short grass (in 2.0 screenshots) but it isnt placed in large flowing groups like in the concept art or like you would expect in general. To be fair we've only seen a tiny tiny tiny fraction of 2.0 thanalan and they could have scenes just like their concept art with flowing grass, but the grass we can see in thanalan 2.0 is short its just not in a flowing mesh, each grass belongs to itself (if that makes any sense lol).
To make this concept art in game, packs of other vegetation would help a lot, along with very short grass (very short). I havent seen this screen in game so, I was just making a comment - right now I dont see or know anything wrong with this image. You can actually see the flower plant on the left in ARR already, its actually not that bad:
On the orange moss bush on the right in the concept art could be the same in the above photo.
Last edited by Shougun; 02-13-2013 at 04:19 AM.
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