
OMG that went wayyyyyy over his head.....
He doesn't get it... Vil don't explain it...Let it marinate.



The grass does kinda suck. The game as a whole though looks so much better than 1.0 i'm wondering if i'll need a new graphics card... to play on max settings. I was at max everything but 8/10 draw detail on 1.0
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http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
Make it happen.





Actually I dont think you get it. Vil isnt aganist this grass thread (neither do I think he made his point for it, If I can say - Id say he his happily riding on the fence lol)
Its a good example :P, though fantasy games will obviously be picking the prettier grass on average.
But again its a good example where having a shorter bladed transparent grass would give the 3d immersion (2d grass textures alone dont cut imo) while still maintaining that muddy patchy feeling in that photo. (that slightly transparent effect being one of the things I was mentioning to help)
While there may be an NDA.. bla bla something something Yoshida and others have ensured us that what we used to run on 1.0 will run much smoother on 2.0
And their graphics programmer asked permission to let the system go beyond for the higher powered systems. I'm hoping in the graphics update or something they try and break our computers lol
Last edited by Shougun; 02-12-2013 at 03:03 PM.


I'm on the fence because its not really fair to judge based on Alpha screenshots when the game was stuck at 11:00am Eorzean time, and the lighting was still being fixed
I'm also on the fence because like someone else posted, I know how much resources something can take even if you bump something simple up such as a texture.
I'm just waiting on Beta to see how the game looks with actual fixed lighting
Meow

Yeah about your "grass" thread... You do realize that the images you posted were from Alpha (I know you know that much) and Alpha (By SEs own admission) was not meant to to show the visual range of the game, while your comparing grass... TBH you could have found a lot of games better than the one you posted to compare the grass visuals... Not many games can run toe to toe with SE when it comes to visuals. I think its nit picking at a non issue as well as a non existent issue. If a company tells you before hand "HEY THIS IS NOT MEANT FOR CONTENT, VISUALS, OVERALL MECHANICS, ETC. THIS IS MEANT TO STRESS TEST THE ENGINES, SERVER CAPACITY AND STRUCTURAL INTEGRITY." I wouldn't be so quick to make posted about the very things they said were not implemented... Its like asking about "Frontlines" before alpha is even released but hey to each there own... I'm sure this won't be the last post from a person who didn't read anything just saw something and decided to make a thread over a topic that has already been beat into the ground... Real question is when will the "I want XI back" threads start back up....





Yeah thats what I thought.I'm on the fence because its not really fair to judge based on Alpha screenshots when the game was stuck at 11:00am Eorzean time, and the lighting was still being fixed
I'm also on the fence because like someone else posted, I know how much resources something can take even if you bump something simple up such as a texture.
I'm just waiting on Beta to see how the game looks with actual fixed lighting
I myself dont really care or ascribe for the its alpha thing, at least here in the general discussions of a dead version of the game. And if we wanted to talk about 1.0 the grass sucked there too and it wasnt in alpha or beta.
If lets say I played alpha you could probably expect I made a small post on it. Thats you know if and all hypothetical. . . . .And in beta I would then plan to make a bigger post on it unless there were changes.
Also I've been watching check this out, pay attention to the plant detail on the ground:
http://www.hulu.com/watch/423834
http://www.hulu.com/watch/423805
In the second one you can see higher clusters of grass as well as more plant types. Like the windmill limsa pan scene.
What I feel is needed most is blending of the grass into the environment, in ARR they are look like distinct element - but grass should flow into the environment (usually). Which is what I tried to capture in those screenshots in the first page, the first two the plant elements are very separate of the environment. In the second they feel much more apart of it (I picked them for that reason alone - so hopefuly I dont get replies on "well I dont like the characters" or something).
Last edited by Shougun; 02-12-2013 at 03:47 PM.





http://www.youtube.com/watch?v=4sesZ...BgaDV50sGJtWAg
Sure but the "new" screenshots are just like the "old" ones so I dont see your point.
Just want to say I'm not saying that beta cannot have better looking grass, I already said in this thread that I wont bother posting if beta has made an improvement - or if Yoshida said its something for later.
Also seeing that trailer again, besides the crazy jittering (which they said will be changed a bit) - the monsters look so good >.>
Last edited by Shougun; 02-12-2013 at 04:01 PM.



Yeah, and you can't even smoke it either! BOOOOoo...
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And in beta I would then plan to make a bigger post on it unless there were changes.


