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Thread: Grass

  1. #111
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    Quote Originally Posted by Shougun View Post
    This statement has no purpose please stop posting, if something is an issue then you talk about it - no matter the number of times.

    "Oh I guess we talked about women's rights, now you girls better stop beating the dead horse - doesn't matter you didn't get what you wanted" no that's bullcrap. You keep at it.

    Furthermore Yoshida has never addressed this, so the horse is not even dead as Yoshida hasn't closed the door on high end options.



    That scene cap is amazingly beautiful. Just.. eyegasms everywhere.. lol

    Edit: get the image tag again - it got cut off for some reason. That was a really great photo

    Here is the trailer of ARR on crack graphics basically - http://youtu.be/yhaHhE8R8GY?t=6m11s

    Linkura's awesome photo was at a point in there
    No, because there's a rule against making duplicate posts. You already have a thread about this, so stop making new ones. Just dig out the old one if you wanna talk about this crap again.
    (1)

  2. #112
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    Quote Originally Posted by Punainen View Post
    No, because there's a rule against making duplicate posts. You already have a thread about this, so stop making new ones. Just dig out the old one if you wanna talk about this crap again.
    There is also talk about necro posting - so stop being such a grouch and go away. You have no real care on the topic and rather just want to be a nuisance. There are other threads you can attend to you may actually have an opinion for.

    Linkurrra's image from the extended end of the world trailer:


    Great example of the grass- just as I was trying to say in op and throughout, the flow is excellent. Obviously the detail is pretty hard to get on most cpu/gpus but you can definitely try to get closer to it for those higher ends by just increasing the detail, density, and perhaps introduce one more variety - the short grass to go onto grass ground texture.
    (3)
    Last edited by Shougun; 02-13-2013 at 08:20 AM.

  3. #113
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    I'm sorry but I don't feel the grass is a deal breaker for me. I don't understand why there is the need for another grass thread. Personally, I dont want them to delay the game any longer than it already has been just for the sake of the petty complaint that the "Grass" needs to look better.

    For the sake of those who cannot get over the grass, I do hope Yoshi-P at least acknowledges the complaint. Either with a "GTFO, grass is fine" or a "I understand there is a growing concern about the detail on the grass. We do not wish to delay the production of the game for this feature but we are planning on releasing a patch some time after launch to increase the level of detail on this feature."

    Either way I honestly hope the Devs are concerning themselves with real development issues instead of wasting time on "grass".
    (0)

  4. #114
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    Quote Originally Posted by ZakarnRosewood View Post
    I'm sorry but I don't feel the grass is a deal breaker for me. I don't understand why there is the need for another grass thread. Personally, I dont want them to delay the game any longer than it already has been just for the sake of the petty complaint that the "Grass" needs to look better.

    For the sake of those who cannot get over the grass, I do hope Yoshi-P at least acknowledges the complaint. Either with a "GTFO, grass is fine" or a "I understand there is a growing concern about the detail on the grass. We do not wish to delay the production of the game for this feature but we are planning on releasing a patch some time after launch to increase the level of detail on this feature."

    Either way I honestly hope the Devs are concerning themselves with real development issues instead of wasting time on "grass".

    Which if you read my posts is exactly what I said.

    I have consistently repeated I have no desire to delay the game. And that the graphical milestone that is already planned in the future would be a great time to do it.
    (1)

  5. #115
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    Quote Originally Posted by Shougun View Post
    There is also talk about necro posting - so stop being such a grouch and go away. You have no real care on the topic and rather just want to be a nuisance. There are other threads you can attend to you may actually have an opinion for.

    Linkurrra's image from the extended end of the world trailer:


    Great example of the grass- just as I was trying to say in op and throughout, the flow is excellent. Obviously the detail is pretty hard to get on most cpu/gpus but you can definitely try to get closer to it for those higher ends by just increasing the detail, density, and perhaps introduce one more variety - the short grass to go onto grass ground texture.
    Don't go telling me I don't have an opinion. I gave you my opinion. It was that neither I nor anyone else cares about the look of the grass enough to want the devs to waste time on it.
    (0)

  6. #116
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    One other pic. I seriously would like to see good grass sway when a character walks through it. Like in GW2 as a character walks through the grass it sways to the side to give the feeling that the character has a presence and volume on the screen. It's a nice touch!

    Secondly, in this scene you can see grass pieces flick up as the chocobo's gallop away. Now I know this WAS in 1.0, I would just like to see it a tad more detailed and bigger! They were so small and almost unnoticeable. Splashes and ripples in water would be nice too, but that's a whole other necro thread lol

    You have valid points Shougun, I'm being a little ridiculous with comparing in-game screenshots to CG scenes that take hours to render a 10 second scene! lol
    But I figured showing Square Enix's work to the game was more Apples to Apples and less Apples to Oranges by comparing to other games!

    (1)
    Last edited by Linkurrra; 02-13-2013 at 11:57 AM.

  7. #117
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    Quote Originally Posted by Linkurrra View Post
    One other pic. I seriously would like to see good grass sway when a character walks through it. Like in GW2 as a character walks through the grass it sways to the side to give the feeling that the character has a presence and volume on the screen. It's a nice touch!

    Secondly, in this scene you can see grass pieces flick up as the chocobo's gallop away. Now I know this WAS in 1.0, I would just like to see it a tad more detailed and bigger! They were so small and almost unnoticeable. Splashes and ripples in water would be nice too, but that's a whole other necro thread lol

    You have valid points Shougun, I'm being a little ridiculous with comparing in-game screenshots to CG scenes that take hours to render a 10 second scene! lol
    But I figured showing Square Enix's work to the game was more Apples to Apples and less Apples to Oranges by comparing to other games!

    Ah no no man I think your image was perfect - it shows the full on vision SE approves on. If computers were crazy that it would look like that.

    And I appreciate that because as we are now people who ran 1.0 fine (many of us) will be running 2.0 with much resource to spare, so I'm hoping SE considers to use that.. you know ? :P lol

    Quote Originally Posted by Punainen View Post
    Don't go telling me I don't have an opinion. I gave you my opinion. It was that neither I nor anyone else cares about the look of the grass enough to want the devs to waste time on it.
    Except you are wrong. People do care - concern for yourself and dont be dictator of -other- peoples opinions.
    (3)

  8. #118
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    TBH i like the grass the way it is. I think the top two pics in your OP look better than the sterilized pics of grass in bottom two. Not sure how many wild fields and lush forests you see but there are many different types of flora and fauna and not just your standard Bahiagrass. What I think will make more of a difference with the athetics of the screenshots (you are comparing alpha pictures to a finished product) will be the inclusion of better lighting and the finalization of the animations (like the transitional animations) you know, the things they have already said they are going to implement.
    (0)

  9. #119
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    Quote Originally Posted by Shougun View Post
    Ah no no man I think your image was perfect - it shows the full on vision SE approves on. If computers were crazy that it would look like that.

    And I appreciate that because as we are now people who ran 1.0 fine (many of us) will be running 2.0 with much resource to spare, so I'm hoping SE considers to use that.. you know ? :P lol



    Except you are wrong. People do care - concern for yourself and dont be dictator of -other- peoples opinions.
    I could say the same for you. Don't go telling other people they care. You're a total hypocrite to say such a thing in the first place consider JUST before this, you were trying to dictate MY opinion.
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  10. #120
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    Quote Originally Posted by ZakarnRosewood View Post
    TBH i like the grass the way it is. I think the top two pics in your OP look better than the sterilized pics of grass in bottom two. Not sure how many wild fields and lush forests you see but there are many different types of flora and fauna and not just your standard Bahiagrass. What I think will make more of a difference with the athetics of the screenshots (you are comparing alpha pictures to a finished product) will be the inclusion of better lighting and the finalization of the animations (like the transitional animations) you know, the things they have already said they are going to implement.
    Archeage isnt a finished product (well not yet, it is almost), but I didnt compare them as in "archeage looks way better"

    It was "look at this grass, see how it blends, how unjagged it is?, this is what I'd like to see in a high end setting for ARR". Even the grass in Archeage isnt the best.

    I dont want ARR to copy Archeage's looks I just wanted to example some grass, it could have been any video game that was just the one I thought of first.
    (1)
    Last edited by Shougun; 02-13-2013 at 08:35 AM.

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