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  1. #51
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Item binding to players is pretty much required in order to keep a stable, healthy economy and to prevent RMT from monopolizing important items.
    (2)

  2. #52
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
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    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Wolfie View Post
    Item binding to players is pretty much required in order to keep a stable, healthy economy and to prevent RMT from monopolizing important items.
    In the aspect of NMs I agree. However nothing will stop RMT from creating crafted gear and selling it. In turn crafters will price cut each other. It doesn't solve anything.
    (3)

  3. #53
    Player
    Lady's Avatar
    Join Date
    Apr 2011
    Posts
    506
    Character
    Lady Purrsalot
    World
    Malboro
    Main Class
    Weaver Lv 50
    While I'm loving the rage posts because they make me rofl.... I have to say, do any of us completely understand how this will really work in game play? I can't understand why a heated debate is taking place over something that none of us have experienced yet.
    Arguing about what you think it'll be like just seems like a waste of time....
    (1)

  4. #54
    Player
    AmandaHuggenkiss's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Amanda Huggenkiss
    World
    Sargatanas
    Main Class
    Samurai Lv 93
    Quote Originally Posted by Lady View Post
    While I'm loving the rage posts because they make me rofl.... I have to say, do any of us completely understand how this will really work in game play? I can't understand why a heated debate is taking place over something that none of us have experienced yet.
    Arguing about what you think it'll be like just seems like a waste of time....
    What else is there to do?
    All other games suck.
    And beta is still at least a week away.
    (5)
    I like frog

  5. #55
    Player
    Talshara_Blade's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    156
    Character
    Talshara Blade
    World
    Hyperion
    Main Class
    Paladin Lv 73
    The end game grindfest to get these items is one of the things I hate about all mmos. I like to be able to look around and see what's happening but anytime I get the opportunity to go into a dungeon or something, it's my first time there and everyone elses 1000th time there. So while I'm trying to get a feel for the place and actually get to see what it looks like, everyone is down the tunnel fighting. Heaven forbid I get to watch a CS the first time it plays.
    (2)
    Less Reality makes for better Fantasy!
    Support adding "6 Fulms Under" to gpose!

    http://forum.square-enix.com/ffxiv/threads/376127-Request-for-gpose%21-Sinking%21

  6. #56
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Talshara_Blade View Post
    The end game grindfest to get these items is one of the things I hate about all mmos. I like to be able to look around and see what's happening but anytime I get the opportunity to go into a dungeon or something, it's my first time there and everyone elses 1000th time there. So while I'm trying to get a feel for the place and actually get to see what it looks like, everyone is down the tunnel fighting. Heaven forbid I get to watch a CS the first time it plays.
    People are usually understanding of that. If you're a newcomer to a dungeon, just take your time and do your best. Only complete asses will fault you for something you don't have experience with. Like it or not, the endgame grindfest is what keeps us playing.
    (0)
    Last edited by EinSoFZ; 02-12-2013 at 03:40 AM.

  7. #57
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Zezlar View Post
    Also I'm not sure how you can with a straight face tell someone to convert a triple melded item into a single materia or sell it to an NPC. That is not an adequate solution. Perhaps the conversion rate will be significantly better in ARR but even so it's still a massive loss. That is a design flaw.
    how is it a design flaw? you want one of the best pieces of gear for a particular slot, prepare to pay for it. assume the money is gone. nearly every other modern MMO works this way. once you get something better, keep the old piece for nostalgia, for situational use, or for comparison. or get rid of it if you want. it's not the crafter's problem and it's not the game's problem.

    do you get to go out and buy a $10,000 smart TV big enough for an entire wall, use it for a year then sell it at the same price you bought it for or more? how about a car? and what about cheap items like socks? the value of commercial items depreciates as soon as you open or use it. FFXI and FFXIV are pretty much the only MMOs with economies which fly in the face of this, and it discourages crafting quite a lot.

    if someone buys a couple rings to test out and they bind after a fight, no problem. get SB to 100%, convert to materia and get some of your money back. maybe even turn a profit. but since when in MMOs with functional economies (read: NOT FFXI or XIV) have you been allowed to buy some of the best, most expensive gear in the game only to just resell it without a loss? if you've played any other games, you should automatically expect to be stuck with that purchase. this also makes money more desirable as it isn't just and endlessly replenishing resource as long as you keep whatever you buy with it.

    this forces you to make wiser big-ticket investments, which is realistic- and considering leveling will be heavily quest based in ARR anyway... in addition to gear, money is a common reward for that kind of system. so then what happens if you give players ways to introduce more and more money into the economy along with more and more gear? we had that in 1.0 before materia, and materia didn't heal the economy. it only temporarily stemmed the bleeding.

    so now in 2.0 we see the potential for more bleeding than materia alone can handle, and a binding system solves that. and yet people are arguing against it simply because they don't like it and want to have free-reign to spend their cash with abandon, without consequence, regardless of the negative impact on the economy.

    who can keep a straight face and argue they care about economic health in ARR and still argue against item binding, especially without a reasonable solution to counter?
    (3)

  8. #58
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by AmandaHuggenkiss View Post
    What else is there to do?
    All other games suck.
    And beta is still at least a week away.
    QFT

    /10chars
    (0)

  9. #59
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by HamHam View Post
    This guy needs to work for Blizzard or probably works for them. "What that you said about WoW?" Oh no you didn't... OMGWTF NOOOOO, WoW is my God!!! How dare you say anything about my God!!! I'm going to punch you in the face!!!
    if that's how you perceived my post, it isn't my problem. rather it makes you part of the problem.

    in the meantime you can continue assuming i work for blizzard and worship the game while i continue leading the charge in FFXIV content. but, you know- because i'm as objective as possible about other games and don't flail about with ridiculous fanboy bias, you're going to draw whatever conclusions you want to support your twisted version of reality.

    pretty silly.
    (0)

  10. #60
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zezlar View Post
    In the aspect of NMs I agree. However nothing will stop RMT from creating crafted gear and selling it. In turn crafters will price cut each other. It doesn't solve anything.
    It won't completely stop RMT, no. The only way you can stop RMT is to completely remove all kinds of inter-player trading.

    What binding items to players will do is prevent RMT or other groups from monopolizing an important world item drop, and, more importantly, it will add a much needed piece in a consumer economy that MMOs are based around on. Without items being consumed (that is, being destroyed or permanently leaving the circulation), your producers (crafters) will oversaturate the market and prices will eventually crash beyond hope.

    Undercutting is a normal, healthy aspect of all MMO economies that you will never be able to avoid. If people are undercutting each other and RMT, then they will continue to do so until the item in question stabilizes near its actual value, and will simply go up and down slightly depending on the time of day/week/month. The reason for this is because if an item brings in too little money for the effort used to obtain it, fewer people are willing to put in the effort. Conversely, if an item requires little effort for a lot of gain, you can expect that a whole bunch of players are going to jump in on it, and, eventually they'll bring the price down to the item's actual worth.
    (0)

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