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  1. #91
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Linkurrra View Post
    You know the definition of insanity is repeating the same thing over and over expecting a different result right?

    People try to hard to get these rare items, just play the game and enjoy it and be excited when something cool comes your way! People take their games to seriously!
    i agree, it was insane and i got pretty tired of it after a while. the problem at the time was there just wasn't anything else to do in the game. and so we'd grind av/cc for gear until the next content patch.

    as far as taking games too seriously, you have to acknowledge that not everyone plays casually. people play for different reasons, pursuing different goals. for some people (like my LS) enjoyment of the game comes from a struggle to be the best. we don't really expect everyone else to share that feeling, but we find it strange when people tell us what we enjoy from the game is wrong and argue that the game shouldn't have content for us.
    (2)
    Last edited by fusional; 02-12-2013 at 06:01 AM.

  2. #92
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Reika View Post
    So I'm a Miqo'te and I have this Cobalt Cuirass I used before that i dont need anymore, so I give it to my lalafel friend who needs a cobalt cuirass.

    However.... How does it fit him/her !!! GASP!

    I think this soulbinding system helps prevent this logical error too
    Hurray for logic!
    (1)

  3. #93
    Player
    Nix's Avatar
    Join Date
    Apr 2011
    Location
    In a blanket fort♪
    Posts
    2,163
    Character
    Fluffy Pancake
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kairyu View Post
    There is absolutely no need for this. I hear people saying that it will keep the crafters going but that is what the materia system is for. With the materia system people will still constantly be blowing through gear to try and get materia, so there will always be a need for crafters.

    Making it to where you cannot sell your used gear is just plain retarded. I really hope SE changes it because in my opinion there is no point. Crafting was very essential in 1.0 and it would be the same in 2.0 without this stupid binding feature. If anything this will make the market or AH pretty lame imho.
    Just to quote the OP, I did read the entire thread but I don't want to go through quoting everyone XD.
    Incoming wall of text, brace yerselvz D:


    I am in favor of soulbinding. I've played other games where they bound stuff and to start with I was like "What is this, I don't even..." but then after getting used to it, I thought that it wasn't so bad after all.

    There's a couple of things that come into play when trying to make soulbinding work;
    !) Availability of materials - If materials for crafted items are easy to gather, then this makes soulbinding less of a pain in the arse. There's always going to be a few bits that may suck, such as dodore leather for instance, but these are for high-end-omg-not-giving-you-this-if-my-life-depended-on-it crafted items and are not really meant for everyone unless you really work at it or are prepared to pay handsomely out of pocket for it.
    Regular crafting armor however made with standard materials was readily available to everyone, it did the job but if you wanted to go the extra mile, you'd work harder for it.

    If materials for every 'standard' type armor were easy to get, whether it's through a little gathering and whatnot, soulbinding is less painful. But if you had to farm for like 6 hours to get that one cloth for that one robe... That's a special form of torture.

    I don't think the soul binding aspect of things would have worked well in early 1.0 when you had to pre-synth like 30 things just to make that one pair of pants, but now things are easier!

    !)Ease of synthesis - We no longer need sub crafts to synth our items, thus making the whole process a lot less painless.

    !)Materiuh! - This one can go either way, but the way they're setting it up now is so that people are forced to turn unwanted gear into materia. This has many pros and cons, a lot of people are on both sides of the fence on this one, a lot are saying 'well we already bought gear in 1.0 to spiritbond without being forced to' and I totally get you guys on that point, I was one of those too but I am not opposed to how they're making it play out in 2.0. I had so much useless gear that no one would buy in the end that I ended up spiritbonding the heck out of that too haha. On the plus side, I won't have to sit down and synth up like 60 belts to bond...or will I? ...I probably will.


    Not being able to give away gear to friends that you no longer use is a bit of a ball-ache though, I gave away so much stuff especially when I didn't have time to craft, but most of the time I crafted anyway so this makes little difference to me. Though I will miss being able to mule stuff to my alt ;~;.


    Another point that was brought up in the thread was droprates. I am a huge advocate for skill rewarding gameplay instead of luck, but as a true final fantasy game there has to be a luck element. I could be very wrong with my next point, please feel free to disagree/debate etc but I believe that things like primals, dungeons, storyline fights that yield drops should reward skill over luck. There's no fun for me in running the same dungeon 500 times only to see one of the items I wanted drop and then get passed to someone else even though I'd worked equally as hard. That being said, I believe that as frustrating as it is, materia should keep its luck element. Melded gear can/may out-do certain dungeon drops and if people want something above and beyond, they should work for it.

    Sorry for long wall of ramblyness ;~;, I hope you all have a pleasant day!

    Sorry - Edit, had another thought XD.

    Content scaling - I know there are some players that call for certain fights to be dumbed down, kinda like in XI when they nerfed CoP in the end so that everyone could blast through it. Until then, the gear was difficult to obtain for some, and out of reach for others -as it should be. Rewarding based on skill was pretty awesome, but as they dumbed that down new content came around that was harder, so the 'casual?' (I am not sure if that's the correct term, feel free to choose another! lol) players that didn't have the sheer volumes of time to perfect a fight were now able to complete content albeit a bit later.

    I'm a large advocate for this in XIV - hard content to begin with but then maybe even years later, dumb down the old stuff so lesser skilled players can still complete it but then bring about harder fights and keep that cycle going.

    Sorry for more ramblies m(_ _)m lol
    (2)
    Last edited by Nix; 02-12-2013 at 06:21 AM.

    Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means

  4. #94
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by fusional View Post
    as far as taking games too seriously, you have to acknowledge that not everyone plays casually. people play for different reasons, pursuing different goals. for some people (like my LS) enjoyment of the game comes from a struggle to be the best. we don't really expect everyone else to share that feeling, but we find it strange when people tell us what we enjoy from the game is wrong and argue that the game shouldn't have content for us.
    I know, right? I tend to be a more serious person than most, because, well, It's part of who I am and I have no problem with it. But in the end people still try to tell me I shouldn't be because it's a game.
    (1)

  5. #95
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    heh, "ball-ache"

    Quote Originally Posted by ispano View Post
    I know, right? I tend to be a more serious person than most, because, well, It's part of who I am and I have no problem with it. But in the end people still try to tell me I shouldn't be because it's a game.
    indeed. like how some people like watching silly, light-hearted "date movies". romcoms and the like. and some people like serious drama/thriller type movies. people like what they like. but the whole "it's just a movie, you shouldn't take it so seriously!" thing is bizarre to me. then what would the point be of making anything but silly movies? and yet there's clearly a huge market for serious films.

    and if hollywood can cash in on that, why shouldn't video game companies?
    (3)
    Last edited by fusional; 02-12-2013 at 06:26 AM.

  6. #96
    Player
    Nix's Avatar
    Join Date
    Apr 2011
    Location
    In a blanket fort♪
    Posts
    2,163
    Character
    Fluffy Pancake
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by fusional View Post
    heh, "ball-ache"
    XD I like that phrase, though I cannot relate to it lol
    (0)

    Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means

  7. #97
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Nix View Post
    Just to quote the OP, I did read the entire thread but I don't want to go through quoting everyone XD.
    Incoming wall of text, brace yerselvz D:


    I am in favor of soulbinding. I've played other games where they bound stuff and to start with I was like "What is this, I don't even..." but then after getting used to it, I thought that it wasn't so bad after all.

    There's a couple of things that come into play when trying to make soulbinding work;
    !) Availability of materials - If materials for crafted items are easy to gather, then this makes soulbinding less of a pain in the arse. There's always going to be a few bits that may suck, such as dodore leather for instance, but these are for high-end-omg-not-giving-you-this-if-my-life-depended-on-it crafted items and are not really meant for everyone unless you really work at it or are prepared to pay handsomely out of pocket for it.
    Regular crafting armor however made with standard materials was readily available to everyone, it did the job but if you wanted to go the extra mile, you'd work harder for it.

    If materials for every 'standard' type armor were easy to get, whether it's through a little gathering and whatnot, soulbinding is less painful. But if you had to farm for like 6 hours to get that one cloth for that one robe... That's a special form of torture.

    I don't think the soul binding aspect of things would have worked well in early 1.0 when you had to pre-synth like 30 things just to make that one pair of pants, but now things are easier!

    !)Ease of synthesis - We no longer need sub crafts to synth our items, thus making the whole process a lot less painless.

    !)Materiuh! - This one can go either way, but the way they're setting it up now is so that people are forced to turn unwanted gear into materia. This has many pros and cons, a lot of people are on both sides of the fence on this one, a lot are saying 'well we already bought gear in 1.0 to spiritbond without being forced to' and I totally get you guys on that point, I was one of those too but I am not opposed to how they're making it play out in 2.0. I had so much useless gear that no one would buy in the end that I ended up spiritbonding the heck out of that too haha. On the plus side, I won't have to sit down and synth up like 60 belts to bond...or will I? ...I probably will.


    Not being able to give away gear to friends that you no longer use is a bit of a ball-ache though, I gave away so much stuff especially when I didn't have time to craft, but most of the time I crafted anyway so this makes little difference to me. Though I will miss being able to mule stuff to my alt ;~;.


    Another point that was brought up in the thread was droprates. I am a huge advocate for skill rewarding gameplay instead of luck, but as a true final fantasy game there has to be a luck element. I could be very wrong with my next point, please feel free to disagree/debate etc but I believe that things like primals, dungeons, storyline fights that yield drops should reward skill over luck. There's no fun for me in running the same dungeon 500 times only to see one of the items I wanted drop and then get passed to someone else even though I'd worked equally as hard. That being said, I believe that as frustrating as it is, materia should keep its luck element. Melded gear can/may out-do certain dungeon drops and if people want something above and beyond, they should work for it.

    Sorry for long wall of ramblyness ;~;, I hope you all have a pleasant day!

    Sorry - Edit, had another thought XD.

    Content scaling - I know there are some players that call for certain fights to be dumbed down, kinda like in XI when they nerfed CoP in the end so that everyone could blast through it. Until then, the gear was difficult to obtain for some, and out of reach for others -as it should be. Rewarding based on skill was pretty awesome, but as they dumbed that down new content came around that was harder, so the 'casual?' (I am not sure if that's the correct term, feel free to choose another! lol) players that didn't have the sheer volumes of time to perfect a fight were now able to complete content albeit a bit later.

    I'm a large advocate for this in XIV - hard content to begin with but then maybe even years later, dumb down the old stuff so lesser skilled players can still complete it but then bring about harder fights and keep that cycle going.

    Sorry for more ramblies m(_ _)m lol

    I dont know about materia keeping its luck element... That all depends on what they mean by "Materia Crafting"
    (0)

  8. #98
    Player
    Asael's Avatar
    Join Date
    Feb 2013
    Posts
    146
    Character
    Asael Drakengard
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Linkurrra View Post
    You know the definition of insanity is repeating the same thing over and over expecting a different result right?!
    I'm sorry, I don't like... The way... [Violently knocks Lalafell being sat on aside] you are looking at me! Okay!?!

    Do you have a F#$*%ng problem in your head? Do you think I am BS'ing you? Do you think I am lying? F#$* you! Okay? F#$* you!... It's okay, man. I'm gonna chill, hermano. I'm gonna chill... It's okay... It's like water under the bridge.

    [Walks up to you]

    Did I ever tell how FFXIV should really just be FFXI-2???

    [Kicks you down into a deep water filled hole]
    (0)

  9. #99
    Player
    Nix's Avatar
    Join Date
    Apr 2011
    Location
    In a blanket fort♪
    Posts
    2,163
    Character
    Fluffy Pancake
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Reika View Post
    I dont know about materia keeping its luck element... That all depends on what they mean by "Materia Crafting"
    I just hope they don't make triple melds like...100% though they could make the percentages a tad more forgiving. D:

    I am excited to see what they have in store >:3
    (0)

    Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means

  10. #100
    Player
    strallaalaa's Avatar
    Join Date
    Sep 2012
    Posts
    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    i have mix feelings on this, i like boe items, but i also liked ffxi style. being able to buy all hq items for lowbie classes all the way to max and just resell them was nice. buy item, level it out and right back on the ah to resell. but as a crafter i also like boe, not being able to resell is also a good thing too. but we might see way more cheap asses in crappy gear in your groups that way instead of pimping themselves out like they would of.

    also even though there is tons of us with all crafts leveled up to max and think no thanks for boe, when they start raising our caps i'm betting a limit to how many crafts leveled like ffxi had, so it can get expensive to gear up every class to re max levels and new classes.
    (0)
    Last edited by strallaalaa; 02-12-2013 at 06:42 AM.

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