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  1. #1
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Breg View Post
    Lmao can you imagine someone claiming that the reason world's economy is bad is because purchased items are not bound to people? I am sorry sir you can't trade in this car for a new one... you will just have to toss it.
    idiotic. you buy a car for $15,000 then the moment you drive it off the lot it loses about half its value. even more value is lost the more you drive it. by the time you actually need to trade it in several years down the line, you're lucky to get a few thousand in trade. have you never looked in a kelley blue book?

    so how in the hell is that even remotely equivalent to a situation like what we see in XI/XIV where the car can be purchased then resold without any effective depreciation in value?

    and what of the millions of other products you buy that immediately lose *all* or *nearly all* retail value once you open the package or use them? how much does gamestop give you for your used games? how much for your used controllers?

    how much is your used PC worth on ebay?

    i'm sorry sir, you can't present this argument to the court. you will have to toss it.

    Quote Originally Posted by Reika View Post
    as an offensive to both of you, an Ecconomics degree wont do all that much for you in an MMO you'll be MINDBLOWN!
    not quite true
    (5)
    Last edited by fusional; 02-12-2013 at 07:31 AM.

  2. #2
    Player
    Breg's Avatar
    Join Date
    Feb 2013
    Posts
    7
    Character
    Breg Fang
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by fusional View Post
    idiotic. you buy a car for $15,000 then the moment you drive it off the lot it loses about half its value. even more value is lost the more you drive it. by the time you actually need to trade it in several years down the line, you're lucky to get a few thousand in trade. have you never looked in a kelley blue book?
    The idea is you can get at least half of the money back when you return the next day, and ten years down the road with 200k miles, you can still sell it for a few hundred bucks.

    The point I was originally making is that after returning the next day with that car you will get 0 for it.
    (2)

  3. #3
    Player
    GodseijuroHiko's Avatar
    Join Date
    Sep 2011
    Posts
    123
    Character
    Godseijuro Hiko
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Breg View Post
    The idea is you can get at least half of the money back when you return the next day, and ten years down the road with 200k miles, you can still sell it for a few hundred bucks.

    The point I was originally making is that after returning the next day with that car you will get 0 for it.
    You can change it to materia, or you can NPC it. All of which will be >0. He typed other responses as well pointing at the "Federal" reserve. I have yet to see any of you bring up a valid/direct counter argument. When he points out your economic ignorance, you jump to something else. I'm sensing that people don't even know how it works in the REAL WORLD, but like to use RL as argument "show stopper." 5 dollars 30 years ago would get you way more than 5 dollars would now, and there is a reason for that.

    Since you don't like arguing the facts being brought up, I'll deviate as well. I'm worried about the pricing of video games in the next gen cycle and the future. 70 dollars for a game, then 80 dollars after if you follow the trend they've been going at, seems a bit over the top (for me anyway). There are rumors suggesting Sony and Microsoft will be making their systems bind new games to your system (Bind on equip lol), making it impossible to play used games. Naturally, people moan and complain about, "How can I take the game to my friend's house to play?" *You take your system with you to your pal's..., and since you're able to sign in multiple accounts on one system, they can earn trophies etc too. The next argument is about reselling games you no longer want. This is where the the problem lies. While I used to trade games when I was younger (like 10 years ago lol), I don't do it now. I only buy games I love, and I want to support. The rise in the dlc (that is already on the disk, but locked..), release date dlc, is a growing problem. Because of corporations like Gamestop, who will sell you a game that was just released for 65 bucks with tax, turn around and give you 30 dollars the day after the game came out. They will then put that price back up to 60 dollars. This leaves little room for the developers to make any money, because there are too many used games circulating (think of the devs as crafters). We all whine and moan about no great games, and that's because making games is a HUGE risk and investment costing time (years) and money. We want all the freedoms and care very little for the way the video game economics work. If they bind games to consoles, but keep the next gen game prices at 59.99, I'll be very happy (Maybe it'll even go down in price, if it's digital). Maybe then we'll actually get worthwhile DLC, that comes out months AFTER the game and not at launch (and locked on the disk...) so the devs can try to make a profit. Other people have to eat too, and the used game market hurts developers. To make up costs, they use tactics that we then bitch about.... Go figure... If devs use tactics that I don't approve, I vote with my wallet. *I am not getting Street Fighter X Tekken* Prolly get it used for 20 bucks though, just to stick it to them .

    Back to FFXIV: ARR...

    Is it really hard to grasp, or have none of you naysayers been paying attention to the ups and downs in the FFXIV (and also FFXI) economy? If there is BoE, crafters won't be able to inflate prices because people won't want to eat a huge loss for minimal gain on something they know they won't be able to resell. This will force more reasonable prices. IT BENEFITS YOU! Crafters can have a stable income because equipment will be steadily created and removed. Materia IV for gear, as well as relics, won't be some insane price because of the same reason listed. You can't resell materia bound gear, so the materia prices will stabilize as well. You can make the feeble argument that I have no tangible proof for this, but anyone who paid attention in FFXIV can see that it's an informed educated guess.

    As someone who started FFXI on PS2 launch, I can say I understand how hard it was to play catch up to some of the RICH JPs on Alexander server. Now that I played FFXIV on launch, I made it a personal goal to stay on the up and up even if the game sucked so I'd never be at such a huge disadvantage like I was in FFXI. That was the ONLY reason I toughed out the mess that was 1.0. Now that they've introduced this system, I can honestly say that I'm relieved the new comers and late comers won't be so screwed.
    (4)

  4. #4
    Player
    Mishaela's Avatar
    Join Date
    Nov 2012
    Location
    Pirateland
    Posts
    122
    Character
    Mishaela Aveeli
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by GodseijuroHiko View Post
    Is it really hard to grasp, or have none of you naysayers been paying attention to the ups and downs in the FFXIV (and also FFXI) economy? If there is BoE, crafters won't be able to inflate prices because people won't want to eat a huge loss for minimal gain on something they know they won't be able to resell. This will force more reasonable prices. IT BENEFITS YOU! Crafters can have a stable income because equipment will be steadily created and removed. Materia IV for gear, as well as relics, won't be some insane price because of the same reason listed. You can't resell materia bound gear, so the materia prices will stabilize as well. You can make the feeble argument that I have no tangible proof for this, but anyone who paid attention in FFXIV can see that it's an informed educated guess.
    Yeah, I tried to go over this in more detail the other thread last night and all that came of that was three pages of off topic posts. Sasuga lodestone. At least it's nice to see someone else from Sargatanas using their brain.
    (0)

  5. #5
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by GodseijuroHiko View Post
    Back to FFXIV: ARR...

    Is it really hard to grasp, or have none of you naysayers been paying attention to the ups and downs in the FFXIV (and also FFXI) economy? If there is BoE, crafters won't be able to inflate prices because people won't want to eat a huge loss for minimal gain on something they know they won't be able to resell. This will force more reasonable prices. IT BENEFITS YOU! Crafters can have a stable income because equipment will be steadily created and removed. Materia IV for gear, as well as relics, won't be some insane price because of the same reason listed. You can't resell materia bound gear, so the materia prices will stabilize as well. You can make the feeble argument that I have no tangible proof for this, but anyone who paid attention in FFXIV can see that it's an informed educated guess.

    As someone who started FFXI on PS2 launch, I can say I understand how hard it was to play catch up to some of the RICH JPs on Alexander server. Now that I played FFXIV on launch, I made it a personal goal to stay on the up and up even if the game sucked so I'd never be at such a huge disadvantage like I was in FFXI. That was the ONLY reason I toughed out the mess that was 1.0. Now that they've introduced this system, I can honestly say that I'm relieved the new comers and late comers won't be so screwed.
    Looks like you pretty much covered all aspects that most people actually need to know about. I've been posting over in the Dev created thread on this matter.

    I was just unclear about this:
    You can't resell materia bound gear, so the materia prices will stabilize as well.
    Did you mean gear in the process of Spirit Bonding?
    (0)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  6. #6
    Player
    GodseijuroHiko's Avatar
    Join Date
    Sep 2011
    Posts
    123
    Character
    Godseijuro Hiko
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Judge_Xero View Post
    Did you mean gear in the process of Spirit Bonding?
    Nah I meant Materia enhanced gear. The system will not be perfect, but it at least offers us a more stable foundation to build our MMO economics on.
    (0)

  7. #7
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by GodseijuroHiko View Post
    Nah I meant Materia enhanced gear. The system will not be perfect, but it at least offers us a more stable foundation to build our MMO economics on.
    I haven't heard anything about Materia Enhanced gear becoming Bound.

    Only Rare gear that comes Bind on Possesion and Gear that gets at least 1% Spirit Bound.
    (0)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  8. #8
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by GodseijuroHiko View Post
    Back to FFXIV: ARR...
    While what you predict may occur, and hopefully was the intent behind the system, it won't effect everyone the same way. I, for one, used to predominantly gear myself through purchases in the MW, for leveling and endgame. But, I only did that because I could resell my gear later and get some of that back. With the new system, I don't plan to buy much of anything from the MW.. ever really. Knowing that anything I purchase and use will have little to no value (unless I happen to get lucky materializing it), I'll just wait for drops or the mats to make it (or have it made) myself.

    I really don't personally mind the change that much, as I'm pretty used to both styles by now, but I did prefer the older system. As much as ppl complain the economy was messed up because of it, I can honestly say I didn't notice that AT ALL.. No more or less of a messed up economy than literally every other MMO I've played. But I guess that all boils down to whether or not one's able to figure out how to make the game's economy work for them. Though, I must admit, I utilized the AH/MW in XI/XIV for sales/purchases way more than all the other MMOs combined. Most standard MMOs don't even need you to buy/sell goods through other players like you were more or less required to in XI/XIV(1.0 - kinda). We'll start to see how it goes soon enough.
    (3)