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  1. #10
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Wolfie View Post
    Technically, being able to vendor an item for a "huge" price will work too if you have enough mechanisms in the game that take money out, like paid airships, repairs, and paid instance entry. You need to have a balance between how much money is being generated by NPCs and how much is being destroyed by them.

    In that case, it's all relative and becomes more of a matter of "how many numbers do I want my players to carry". Once you can vendor an item for 900k, and you pay ~100k to ride an airship, then the worth of the currency is very little, and your items are going to cost in the millions/billions.

    Actually, now that I think about it, you really can't expect to vendor an item for as much as it would sell on the AH ever, because its AH price will constantly go up if it's a desired item, or nobody will be selling it on the AH because it's worthless.

    God it's been forever since economics, this is making my brain hurt.

    Bottom line, you want to make sure the money that comes in from NPCs is taken out by NPCs at the same rate, and the items that players create are being taken out at the same rate.
    But you could literally obtain airship funds by doing 1 or 2 levequests. Sure, there are gilsinks in the game, but we can still make money off of levelquests and vendoring useless items faster than the gilsinks can take it way. And since FFXIV, and ARR, give players the ability to teleport to anywhere they have been, we can pretty much avoid transport fees. Casual players can make their daily gils pretty fast without interacting with anyone else. This was the case in 1.0, and in all MMO's.

    NPC recieved money is how MMO economies start in the first place as well. On the servers where there can only be brand new players, EVERYONE will be dirt poor and only by doing quests and levequests will money enter the system. And again, the amount of money that can enter that way is unlimited.

    Only if they create heavy gilsinks even someone with all maxed classes cant avoid can they prevent that, but then again they would be crushing those who dont have all maxed classes esuring they would be dirt poor all the time...

    There was probably 993,211,342,954 gil circulating around in 1.0, and it was only getting higher. I know, probably not that much. But give it 3 more or so years, there probably will be. This would destroy a real world economy, but it really doesnt do anything to an MMO economy. Stock markets wont crash and there wont be a great depression.
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    Last edited by Reika; 02-12-2013 at 04:32 AM.