Quote Originally Posted by Reika View Post
Well, there is literally no way to STOP money from being created in an MMO. NPC's have an unlimited amount of gil, quest rewarders have unlimited amounts of gil, its just going to happen forever and ever. So i dont think there is much use trying to avoid it. Thats what separated an MMO economy from the real world economy. I wouldn't have to even look at the market wards and end up with millions of gils just by doing levequests on a daily basis. All the sidequests will be giving gil as rewards too, so if youre the type of person that likes creating alts, you can get even more gil with even more leves per day and so on and so forth.

its inevitable.
Technically, being able to vendor an item for a "huge" price will work too if you have enough mechanisms in the game that take money out, like paid airships, repairs, and paid instance entry. You need to have a balance between how much money is being generated by NPCs and how much is being destroyed by them.

In that case, it's all relative and becomes more of a matter of "how many numbers do I want my players to carry". Once you can vendor an item for 900k, and you pay ~100k to ride an airship, then the worth of the currency is very little, and your items are going to cost in the millions/billions.

Actually, now that I think about it, you really can't expect to vendor an item for as much as it would sell on the AH ever, because its AH price will constantly go up if it's a desired item, or nobody will be selling it on the AH because it's worthless.

God it's been forever since economics, this is making my brain hurt.

Bottom line, you want to make sure the money that comes in from NPCs is taken out by NPCs at the same rate, and the items that players create are being taken out at the same rate.