
Originally Posted by
Wolfie
Technically, being able to vendor an item for a "huge" price will work too if you have enough mechanisms in the game that take money out, like paid airships, repairs, and paid instance entry. You need to have a balance between how much money is being generated by NPCs and how much is being destroyed by them.
In that case, it's all relative and becomes more of a matter of "how many numbers do I want my players to carry". Once you can vendor an item for 900k, and you pay ~100k to ride an airship, then the worth of the currency is very little, and your items are going to cost in the millions/billions.
Actually, now that I think about it, you really can't expect to vendor an item for as much as it would sell on the AH ever, because its AH price will constantly go up if it's a desired item, or nobody will be selling it on the AH because it's worthless.
God it's been forever since economics, this is making my brain hurt.
Bottom line, you want to make sure the money that comes in from NPCs is taken out by NPCs at the same rate, and the items that players create are being taken out at the same rate.