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  1. #1
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Reika Shadowheart
    World
    Durandal
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    Armorer Lv 80
    Quote Originally Posted by Wolfie View Post
    If you get into a situation where you could vendor an item for as much as it would sell on the AH, you're going to find that almost nobody is going to be selling that item on the AH or it's going to be extremely price jacked. People are going to vendor their crafted items, and then use the money to purchase the items that can't be made by players, or the very same kinds of items that they're getting price gouged on.

    It's the equivalent of you burning a TV set, and then the US Treasury printing and handing you a bunch of new bills totaling $1000. It will eventually destroy the economy.
    Well, there is literally no way to STOP money from being created in an MMO. NPC's have an unlimited amount of gil, quest rewarders have unlimited amounts of gil, its just going to happen forever and ever. So i dont think there is much use trying to avoid it. Thats what separated an MMO economy from the real world economy. I wouldn't have to even look at the market wards and end up with millions of gils just by doing levequests on a daily basis. All the sidequests will be giving gil as rewards too, so if youre the type of person that likes creating alts, you can get even more gil with even more leves per day and so on and so forth.

    its inevitable.
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  2. #2
    Player Wolfie's Avatar
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    Wolfie Wu
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    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by Reika View Post
    Well, there is literally no way to STOP money from being created in an MMO. NPC's have an unlimited amount of gil, quest rewarders have unlimited amounts of gil, its just going to happen forever and ever. So i dont think there is much use trying to avoid it. Thats what separated an MMO economy from the real world economy. I wouldn't have to even look at the market wards and end up with millions of gils just by doing levequests on a daily basis. All the sidequests will be giving gil as rewards too, so if youre the type of person that likes creating alts, you can get even more gil with even more leves per day and so on and so forth.

    its inevitable.
    Technically, being able to vendor an item for a "huge" price will work too if you have enough mechanisms in the game that take money out, like paid airships, repairs, and paid instance entry. You need to have a balance between how much money is being generated by NPCs and how much is being destroyed by them.

    In that case, it's all relative and becomes more of a matter of "how many numbers do I want my players to carry". Once you can vendor an item for 900k, and you pay ~100k to ride an airship, then the worth of the currency is very little, and your items are going to cost in the millions/billions.

    Actually, now that I think about it, you really can't expect to vendor an item for as much as it would sell on the AH ever, because its AH price will constantly go up if it's a desired item, or nobody will be selling it on the AH because it's worthless.

    God it's been forever since economics, this is making my brain hurt.

    Bottom line, you want to make sure the money that comes in from NPCs is taken out by NPCs at the same rate, and the items that players create are being taken out at the same rate.
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  3. #3
    Player
    Reika's Avatar
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    Reika Shadowheart
    World
    Durandal
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    Armorer Lv 80
    Quote Originally Posted by Wolfie View Post
    Technically, being able to vendor an item for a "huge" price will work too if you have enough mechanisms in the game that take money out, like paid airships, repairs, and paid instance entry. You need to have a balance between how much money is being generated by NPCs and how much is being destroyed by them.

    In that case, it's all relative and becomes more of a matter of "how many numbers do I want my players to carry". Once you can vendor an item for 900k, and you pay ~100k to ride an airship, then the worth of the currency is very little, and your items are going to cost in the millions/billions.

    Actually, now that I think about it, you really can't expect to vendor an item for as much as it would sell on the AH ever, because its AH price will constantly go up if it's a desired item, or nobody will be selling it on the AH because it's worthless.

    God it's been forever since economics, this is making my brain hurt.

    Bottom line, you want to make sure the money that comes in from NPCs is taken out by NPCs at the same rate, and the items that players create are being taken out at the same rate.
    But you could literally obtain airship funds by doing 1 or 2 levequests. Sure, there are gilsinks in the game, but we can still make money off of levelquests and vendoring useless items faster than the gilsinks can take it way. And since FFXIV, and ARR, give players the ability to teleport to anywhere they have been, we can pretty much avoid transport fees. Casual players can make their daily gils pretty fast without interacting with anyone else. This was the case in 1.0, and in all MMO's.

    NPC recieved money is how MMO economies start in the first place as well. On the servers where there can only be brand new players, EVERYONE will be dirt poor and only by doing quests and levequests will money enter the system. And again, the amount of money that can enter that way is unlimited.

    Only if they create heavy gilsinks even someone with all maxed classes cant avoid can they prevent that, but then again they would be crushing those who dont have all maxed classes esuring they would be dirt poor all the time...

    There was probably 993,211,342,954 gil circulating around in 1.0, and it was only getting higher. I know, probably not that much. But give it 3 more or so years, there probably will be. This would destroy a real world economy, but it really doesnt do anything to an MMO economy. Stock markets wont crash and there wont be a great depression.
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    Last edited by Reika; 02-12-2013 at 04:32 AM.