Quote Originally Posted by Wolfie View Post
It won't completely stop RMT, no. The only way you can stop RMT is to completely remove all kinds of inter-player trading.

What binding items to players will do is prevent RMT or other groups from monopolizing an important world item drop, and, more importantly, it will add a much needed piece in a consumer economy that MMOs are based around on. Without items being consumed (that is, being destroyed or permanently leaving the circulation), your producers (crafters) will oversaturate the market and prices will eventually crash beyond hope.

Undercutting is a normal, healthy aspect of all MMO economies that you will never be able to avoid. If people are undercutting each other and RMT, then they will continue to do so until the item in question stabilizes near its actual value, and will simply go up and down slightly depending on the time of day/week/month. The reason for this is because if an item brings in too little money for the effort used to obtain it, fewer people are willing to put in the effort. Conversely, if an item requires little effort for a lot of gain, you can expect that a whole bunch of players are going to jump in on it, and, eventually they'll bring the price down to the item's actual worth.
IMO an items worth should be closer to the amount you can vendor it for lol.

But thats just me.... everyone else probably wants at least 20x that much.

There was also gear on the vendors tha sold for quite rediculous amounts, like an iron cuirass would cost over 150k gil. Who in their right mind here would try to charge that much for that?