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  1. #11
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    I apologize. I for some reason can not quote the way I would properly like to but i'll address your points in different sections.

    There should be a decent balance of non ex gear, and gear that is found within dungeons. If I want to test gear out I should be able to purchase let's say two items from the wards with different stats. Then go into battle and compare. This system says "Too bad, you gained 1 xp on both items." Now you're stuck with it, and out the cash you just spent on both items.

    Same point as above.

    The Materia system did a good job at removing gear from the economy. The ridiculously low meld rates were proof to that. Raising the success rate on the melding means there will be even more gear on the wards, because it will now require less items to do. We're at the same end here, only now we are screwed with account binding once you gain that 1 xp point. Gear will always lose value over time. That is how things operate, but if you go with this system your value is completely wiped away that instant you fight a monster.

    In the end I will not buy items from other players. I can make everything myself, so why decrease my value twice by purchasing materials or items from other players, and completely losing all of that value once bound. That means all my Gil is already worthless. The problem we had with 1.0 is that there was no damn reason to make low level gear. It was useless.

    I can see that the system does work, but it doesn't work in a way that I find pleasing, or even acceptable. I'm honestly dumbfounded that people have allowed such an archaic component to exist.
    (3)
    Last edited by Zezlar; 02-12-2013 at 02:56 AM.