Quote Originally Posted by Zezlar View Post
I don't believe that account binding is the solution. Most well geared characters in 1.0 were balanced between double/triple melded crafted gear, and rare/ex gear like Darklight.
how does that stop crafters from melding gear for people to buy? (it actually helps crafters)

how does it stop people from melding their own?

i don't understand your argument at all.

Quote Originally Posted by Zezlar View Post
I can also agree that quest rewards that involve gear should be ex. Those can be account bound, but crafted gear should absolutely not be.
crafted gear won't be ex. gear that attains +1 spiritbond points or more will be ex.

Quote Originally Posted by Zezlar View Post
Account binding to me is more of a band aid, rather then looking for a real solution. It doesn't really solve anything, and all it does is get on the nerve of certain players which in this case is a sizable portion.
and i would argue that most anyone who has experienced functional game economies in MMOs outside of FFXI/V see it as completely the opposite. but then what is your solution? how do you remove more equipment from the economy so the AH/MW don't get saturated? in a system where quests and dungeons will provide players with more relevant gear choices than ever before, how will crafted/melded gear retain value at all?

Quote Originally Posted by Zezlar View Post
Not with the Materia system being involved.
lol what? materia is barely any different from enchantments or gems in other MMOs.

i seriously don't understand your position at all.