Quote Originally Posted by Zezlar View Post
I don't believe that account binding is the solution. Most well geared characters in 1.0 were balanced between double/triple melded crafted gear, and rare/ex gear like Darklight. I also don't feel drop rates should be incredibly high on content, but at the same time not so hard that you need to run it 300 times before seeing a single body drop. This also needs to be offset with dynamic bosses with challenge. Bosses should require skill, not hundreds of successful attempts. I can understand NM drops dropping only ex items so that RMT don't farm them all day long.

I can also agree that quest rewards that involve gear should be ex. Those can be account bound, but crafted gear should absolutely not be.

Account binding to me is more of a band aid, rather then looking for a real solution. It doesn't really solve anything, and all it does is get on the nerve of certain players which in this case is a sizable portion.

It can't be implemented in the traditional way that it is in other MMOs. Not with the Materia system being involved.
Pretty much this. While I don't mind some rare item's being bound, I don't want it to be that way for all items. Keeping some tradable for their value is one way some players go about making the in-game gils. I never once crafted in XI (except for getting CC in like the 20s and never doing it again..) so the majority of the gil I was making was from endgame runs with my shell or solo farming on THF. Needless to say, the majority of my solo farming only took care of day to day expenses (entry fees, teles, etc) whereas the splits from the larger drops with my shell were what kept me progressing. I love seeing the BIG RARE drops worth tons and you know your whole group just made a mill or two, each, for doing something that was fun anyways.