Quote Originally Posted by Xeia View Post
I'm always surprised how many people I see advocating this idea. While it looks nice on the surface, I can't see it working fairly without a complete overhaul of the way classes and jobs are currently set up. To follow your example, let's say I'm a level 50 BLM but have never touched NEC. Now I go and unlock it and all of a sudden I'm a top level Necromancer. Why is that a problem? Other than the fact that the two jobs would be strikingly similar, balancing issues between classes.
From 1.0, there's questing to unlock the class which involves a pre-req of having advanced with a different class. This adds flavour and reason as to why you've attempted that specialization. There's then a series of quests and group battles to unlock the abilities and gain the AF, so whereas you may be a lv. 50 Necromancer, you'd not be as nearly top-level as you would be after investing the time to complete the additional content keyed to the job.

I honestly do expect that this is what we'll see in future. There has been a stated desire to reduce time spent levelling (ie multiple jobs) for a focus on end-game content. And yes, I do suppose the partner job for BRD will be RNG, SMN will have a parity with... PUP..? MECHACARBUNCLE!!!

I do hope classes remain the forte of the single-player experience (due to cross-class skills) so they remain relevant throughout the ARR experience.