Quote Originally Posted by Alaltus View Post
I would say the answer would be to make gaining job abilities/traits/etc something you have to invest time into. Something more substantial than a questline. Say at 30 gladiator you unlock Paladin and level to 50. You unlock everything on Paladin as your leveling but at the end of it you then want to play Dark Knight. Rather than everything being given to you in a few quests you have to do the same/similar amount of work into unlocking Dark Knight's skills as you did Paladin's. For example a merit point like system for paying for abilities etc.
That's actually a pretty good idea. I like it.

Quote Originally Posted by Reika View Post
My thoughts are however that the class and the job should very well be different. There shouldn't be advanced classes, there should be this class and then that class. They might as well just eliminate classes all together and keep the advanced classes if they keep up with the current system. The system is going to need that major overhaul whether we like it or not in order to not be utterly stupid. With the current system, GLD -> PLD or GLD -> DRK will both = tank. They wouldn't have different roles if they were both attached to gladiator. The skill set of gladiator determines this. 5 measly skills added to DRK that try to focus on damage would just make it a garbage tank. They would have to majorly overhaul gladiator in order for it to change accordingly, or just not use gladiator at all. The same holds for all the classes. I think the one that can get away with not changing is archer, since all but 1 of the songs come from the BRD class quests. The rest, the 'JOB' is mostly defined by the class skills, and not really the 5 measly skills they thought would define them. This is why it all needs to change. The class cant be the same as the job or there cant be any class -> multi-job system.

And yes there is the insta-50 think that I and (idk how many) others wouldn't want. While they are better off adding a new class for each and every new job, classes still cant be too similar to the job or else the class will continue to be totally worthless.
You effectively nailed why multiple jobs per class wouldn't work in the 1.0 system. I completely agree. The last thing I want to see is a garbage DRK tank. It appears the only real options are:

1. Leave it as is (1 class, 1 job)
2. Multiple jobs per class (requiring another class overhaul to make it work)
3. Completely separate classes and jobs (effectively eliminating one or the other, also requiring an overhaul)

They all have merits and drawbacks, and the community as a whole will probably never agree on which is best. That's why I believe SE will opt to not change anything. Like you, I wouldn't agree with that move, but I doubt it'll stop me from playing. If I must level an entirely different class just so I can play a Dark Knight, so be it.