Quote Originally Posted by Dzian View Post
I'm Kinda reserving judgement till beta but i have one comment.

With the op's examples of skills and progression it really doesnt work out any differently than totally detaching jobs from the armory system alltogether. you just just as easily have a seperate skill set from 1-20 as you do 20+

the advantage of seperating them entirely though means you have infinitely more diversity because each and every job can be built on a totally blank frame. where by keeping them connected a black mage will still be built on a thaumatage frame and thus be restricted to thaumatage mechanics of a sort.

Plus in the ops example everything that follows the thm path could pretty easily fit a red mage job frame.
in which case my arguement would be that it would be simply better to have 2 totally seperate jobs. blm and rdm, both independant from the other than to try and branch them both out from one frame
My idea is that if you really want to separate the two, do it at level 30 when you get the job. This could also help with them making multiple jobs off one class in the future if they ever want to go that route.

In the case of Gladiator, everything goes as normal until level 30, where after then, Gladiator starts gaining skills specific to its class and Paladin gets its own abilities. The whole job gets 5 abilities and the rest of its class's abilities wasn't too impressive IMO, but I guess it was the best they could do for a quick fix. I'm really curious to see where classes and jobs go in beta.