Quote Originally Posted by Dzian View Post
I'm Kinda reserving judgement till beta but i have one comment.

With the op's examples of skills and progression it really doesnt work out any differently than totally detaching jobs from the armory system alltogether. you just just as easily have a seperate skill set from 1-20 as you do 20+

the advantage of seperating them entirely though means you have infinitely more diversity because each and every job can be built on a totally blank frame. where by keeping them connected a black mage will still be built on a thaumatage frame and thus be restricted to thaumatage mechanics of a sort.
Not neccicarily. The thaumaturge wont have the attack M potency increases, but instead will have debuff acc incteases and changes to its heals and ressurect. If you were a lvl50 Thm under this system and you equpped the soul of the black mage, your role would change entirely. I used THM as my main example because I would like THM to go back to being a healer class, tho not OP like it was in the beginning, and for BLM to be the DD 'class' not playing at all like you would a THM.

THM lore (and still as depicted on the ARR website) is debuffing with curses. BLM lore (also on ARR website) is weilding destructive magic. THM shouldnt be the destroyer, and BLM shouldnt be the curser, they should be different completely.

But yes, I know what your saying. I did before and still do believe the jobs should have leveled up independent of the classes, from 1-50, and thus be completely different than that which unlocks it. But, Its already too late for that lest they remove all current players jobs, and make us all unlock lvl1 jobs again. I however would not be against that at all.