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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    I'm Kinda reserving judgement till beta but i have one comment.

    With the op's examples of skills and progression it really doesnt work out any differently than totally detaching jobs from the armory system alltogether. you just just as easily have a seperate skill set from 1-20 as you do 20+

    the advantage of seperating them entirely though means you have infinitely more diversity because each and every job can be built on a totally blank frame. where by keeping them connected a black mage will still be built on a thaumatage frame and thus be restricted to thaumatage mechanics of a sort.

    Plus in the ops example everything that follows the thm path could pretty easily fit a red mage job frame.
    in which case my arguement would be that it would be simply better to have 2 totally seperate jobs. blm and rdm, both independant from the other than to try and branch them both out from one frame
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    Last edited by Dzian; 02-12-2013 at 03:31 AM.

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Dzian View Post
    I'm Kinda reserving judgement till beta but i have one comment.

    With the op's examples of skills and progression it really doesnt work out any differently than totally detaching jobs from the armory system alltogether. you just just as easily have a seperate skill set from 1-20 as you do 20+

    the advantage of seperating them entirely though means you have infinitely more diversity because each and every job can be built on a totally blank frame. where by keeping them connected a black mage will still be built on a thaumatage frame and thus be restricted to thaumatage mechanics of a sort.
    Not neccicarily. The thaumaturge wont have the attack M potency increases, but instead will have debuff acc incteases and changes to its heals and ressurect. If you were a lvl50 Thm under this system and you equpped the soul of the black mage, your role would change entirely. I used THM as my main example because I would like THM to go back to being a healer class, tho not OP like it was in the beginning, and for BLM to be the DD 'class' not playing at all like you would a THM.

    THM lore (and still as depicted on the ARR website) is debuffing with curses. BLM lore (also on ARR website) is weilding destructive magic. THM shouldnt be the destroyer, and BLM shouldnt be the curser, they should be different completely.

    But yes, I know what your saying. I did before and still do believe the jobs should have leveled up independent of the classes, from 1-50, and thus be completely different than that which unlocks it. But, Its already too late for that lest they remove all current players jobs, and make us all unlock lvl1 jobs again. I however would not be against that at all.
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  3. #3
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dzian View Post
    I'm Kinda reserving judgement till beta but i have one comment.

    With the op's examples of skills and progression it really doesnt work out any differently than totally detaching jobs from the armory system alltogether. you just just as easily have a seperate skill set from 1-20 as you do 20+

    the advantage of seperating them entirely though means you have infinitely more diversity because each and every job can be built on a totally blank frame. where by keeping them connected a black mage will still be built on a thaumatage frame and thus be restricted to thaumatage mechanics of a sort.

    Plus in the ops example everything that follows the thm path could pretty easily fit a red mage job frame.
    in which case my arguement would be that it would be simply better to have 2 totally seperate jobs. blm and rdm, both independant from the other than to try and branch them both out from one frame
    My idea is that if you really want to separate the two, do it at level 30 when you get the job. This could also help with them making multiple jobs off one class in the future if they ever want to go that route.

    In the case of Gladiator, everything goes as normal until level 30, where after then, Gladiator starts gaining skills specific to its class and Paladin gets its own abilities. The whole job gets 5 abilities and the rest of its class's abilities wasn't too impressive IMO, but I guess it was the best they could do for a quick fix. I'm really curious to see where classes and jobs go in beta.
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