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  1. #71
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by ZakarnRosewood View Post
    It sounds like what you want is just a more visual system. That I would be ok with. I wouldnt want them to do the talent trees like in WoW, or the sphere grid. Maybe I would be more accepting of the sphere grid if they removed all the pointless parts (health +5, Str+2, Luck +1) and just had the skills. The problem i had with the license board was near the end everyone had the same skills except for the summons.

    I think what i would like more for this FF is to have a combination of the way you learned skills and such from FFIX and the materia/magicite systems in FFVII and FFVI. You learn the skill or spell through "bonding" then it gains levels according to usage. Sure you might have to use a crappy weapon or materia to get a particular skill, but once you learn it, you have it for good. Once this system is in, just do with the skill what they did with the weapons, Fire - THM, BLM, RDM / Cure - DoW, DoM / Jump - DRG

    Display it all in a tree of avaliable skill slots. jump is a level 30 skill and costs 4 points. Work within the restrictions of the level 30 tier and how many allotment points are avaliable. But I'm getting off on a tangent.

    TL;DR: If all you are looking for is better visual representation, I hope it will be at least streamlined so its not so messy and overwhelming. Build on better foundations than FFX and up, or create a new way that would integrate better with the armory system. I still think they have so much opportunity with the materia that is not being fully utilized.
    Learning from materia and equipment could be fun. If there are a lot of abilities added you can go back to a slot system where you add abilities out of combat / remove and you can have a lot of different play style but balanced that it cant be at the same time (like WHM equiping a bunch of holy damage spells and some elementals of CNJ and going all battle cleric - but lost - a lot - of his healing potency). Like in FFIX system right?


    But yes I'm a very visual person - if its organized out visually you can (I at least) can just take 2 second glances to get what I want. I'll also learn the system exponentially faster if it is logically constructed (obviously you can run the risk of making it really confusing too though... so have to test your designs lol).
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    Last edited by Shougun; 02-14-2013 at 03:23 AM.

  2. 02-16-2013 01:46 AM

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