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  1. #13
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by AdorraEloom View Post
    Interesting idea but I don't think it would work in ARR. Jack of all traits master of non.
    So confused how would this be a jack of all traits? Please elaborate

    But you guys are hitting on the head why I suggested this - to not destroy the armory system but to allow jobs to separate and better define themselves.

    You guys can suggest other ideas here too, thats what I tried to say in the first sentence of my OP lol - all I want is to see jobs be themselves. Sure there are some thematic similarities between say GLD PLD, MRD WAR but in 5 years and duo jobs later I can imagine nothing but a cluster fck (the level crossing over, multiple jobs instant leveling, too many unrelated abilities coming in, forever stuck to the same weapon, no style and play style choices, the job has suffered an identity loss to blend into its class, and so forth).

    The simplest, most desirable answer I keep returning to is - make jobs their own identity. And with a grid or something like it you could make a visual understanding of how the jobs start from a class but quickly stray away with all their new ability unlocks and abilities they cant get from classes - at level 50 they'd have their own special set of passives abilities and weapons.

    And you can do things like choice (but dont have to, thats not my purpose of suggesting this system - though I think choice is important)... like talent trees but those have to be very carefully structured so you don't end up with "the best one" (and only one). I'd call a talent tree a success if you had at least 3 "the best ones" that can be used interchangeably.
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    Last edited by Shougun; 02-11-2013 at 08:03 AM.