Quote Originally Posted by Zetsumei_Tsunarashi View Post
Yep. this is the problem with current class system imo.

There's really no room to branch out from the classes without making the jobs seem shallow. Currently jobs are just the same as classes but with a few extra abilities added on. Implementing anything other than an entirely new class/job combination will just seem like a slight variation of the same old class.
Amen to that