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  1. #10
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    I just wish they would make the job system like FF tactics. It's a tiered job system where leveling up low tier jobs unlocks higher tier jobs. If they make it so you can only unlock a limited amount of jobs in each tier this will make it a sort of "talent tree" system like what you are talking about.

    For example they could implement a cumulative level cap. Where you can only accumulate say 800 total levels for example. In expansions they could add higher job tiers and raise the cumulative level cap.

    This would make the armory system more interesting as well, because you would have to carefully plan out which jobs you want to level, and how far, in order to learn certain abilities for your main job (highest tier job).

    They could even expand it to include stats, where leveling up certain jobs increases your base stats for each level you gain on that job. For example, every level you gain as a WHM increases your base MND stat.

    If they do it like that, the armory system itself effectively becomes like a "talent tree" system. Where you have to carefully plan your levels in order to create the type of character you want in the end. Depending on how you distribute your levels you can be either extremely specialized or you can be more versatile. Just depends how you use your levels.
    You could go really complex with the system I guess. I mean I like them in the single player games for that, the reason why I suggested here was simple though.


    - I didnt want to say "remake the system" because thats what I want to say, since day 1 and never changed I always felt a FFT system, a FFXI system, just the classic FF system was far superior to what we have now. And if there was any way to reach that without tearing everything down then thats awesome - and I feel that this system could get pretty damn close to Jobs being their own (Over a longer period of time they would definitely be). I mean currently if nothing changes in the class job system then your X class spells will always go to your job and your job will or should gain spells so in 20 levels your going to have a shit ton of probably unrelated skills to the theme of the job and restricted to one set of weapons or making some werid rules to equip weapons .. just .. bleh.. lol


    Maybe Yoshida has mastermind trajected the class and jobs far into the future and knows that he has 10 years of content before it collapses. But I see it collapsing at some point (without any changes made) .

    The available complexity and making choices or not is something the system can do, but it wasn't my main point. My main point is I don't like the current system lol and while I know many do, I also know many that dont. Its definitely not a 90% like it kind of thing (at least from random game talking and those who are willing to talk about jobs on the forums). So here the old system isnt destroyed but a new growth system is added to jobs so they can build more separate from classes, and are not restricted to what classes are because classes are restricted more then just weapons because of how they behave.
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    Last edited by Shougun; 02-10-2013 at 01:22 PM.