Quote Originally Posted by Zenaku View Post
No because at the end people would make the best skill to be unlock so it end up being useless. It's works fine in a offline game but a online game players would always find the best set up and make other use it.
"Non-optimal" specs will often outdo "perfect" specs in the hands of an equally skilled player who better considers the fight at hand, or the general needs of fights outside of the "perfect" conditions for dealing damage. Bits of utility can drop dps requirements to deal with harmful adds, reduce replenishment effects needed, improve closing time, allow ghost-tanking, any manner of things impossible in a "perfect" spec. And better yet, the players who make them know just how to use every trick they've picked.

With any decent depth of fight mechanics, a forum-spec user will rarely be able to get the potential out of his "perfect" spec that he or she ought to, because it was designed for the needs and conditions of a very advanced player, hence its dps reach. And even they will admit that outside of their usual raid teams, they'd often side more with other factors, and that is often only because they know other players have that utility that they can invest themselves so finely without being useless.

Some people are good at being dps bombs, some are great supporters. As long as design is decent, "perfect" speccing is a matter of being part of some vaguely defined group that isn't in overuse compared to the needs of the game's raid composition designs or the fight specifically, and fits what you are good at (and likely enjoy as a result).