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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Zenaku View Post
    with the job system they said they adding more job to each class making them each different. Sure atm they only have 5 spell but at level 65 that would be over 15 spells more then enough to make two jobs link to one class very different if that what you looking for overall it's a nice system you talking about but i just don't see them making it work for a online game. Or waste there time rebuilding the Armory system
    Armory system wouldnt need to be rebuilt for this, the Job system would need to be tweaked a lot though.


    The main thing I'd see from this is that through a charged sphere or a shattered sphere you could intermix using class and job abilities. Because can you imagine at level 80 without this system you get all your two classes abilities and your own Job abilities. Its a cluster fck lol


    In this way the job would be paced normally instead of on some hectic exponential ability splurge each expansion (also makes balancing the job later on much easier as you can control things better both on class and job side).
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  2. #2
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shougun View Post
    Armory system wouldnt need to be rebuilt for this, the Job system would need to be tweaked a lot though.


    The main thing I'd see from this is that through a charged sphere or a shattered sphere you could intermix using class and job abilities. Because can you imagine at level 80 without this system you get all your two classes abilities and your own Job abilities. Its a cluster fck lol


    In this way the job would be paced normally instead of on some hectic exponential ability splurge each expansion (also makes balancing the job later on much easier as you can control things better both on class and job side).
    that sound ok but don't see it happening you may think it make it easier but it may make harder if not they would have made it. I don't see them changing anything with the job/class this late in the ARR rebuild so ya but if your legacy post on the beta forums and see if they may add something to job/class that close to what you asking.
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  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Zenaku View Post
    that sound ok but don't see it happening you may think it make it easier but it may make harder if not they would have made it. I don't see them changing anything with the job/class this late in the ARR rebuild so ya but if your legacy post on the beta forums and see if they may add something to job/class that close to what you asking.
    Definitely going to try beta before I decide to post it or not on the beta forums lol


    And I R Legarusu


    I dont know for sure if it makes it easier but I feel it does because when you add a bunch of abilities to your classes you dont want them to feel sucky but then you have to worry about your job adopting those abilities and becoming what its not or becoming OP - so then you don't add what you want. Rather you use the sphere system and just cherry pick - I think that would be easier to balance as a dev.
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    Last edited by Shougun; 02-09-2013 at 07:37 PM.