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  1. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Seirra_Lanzce View Post
    I like your idea, but.. really why bother with it now? seriously why ppl even bother with the armoury system now?


    You mean now as in after my idea or now as in now lol


    The armoury system would still be useful for solo since you can do the weirdest things in the armoury system - this system would just make jobs really able to form their theme.


    Particularly useful for jobs that are awkward like geomancer, blue mage, beastmaster - in these jobs using the sphere grid would let you change the classes it births from.

    Quote Originally Posted by Zenaku View Post
    No because at the end people would make the best skill to be unlock so it end up being useless. It's works fine in a offline game but a online game players would always find the best set up and make other use it.
    I dont think you understand the system then.

    This isnt a talent tree. You can unlock the whole thing - its just another way of representing leveling, particularly useful because it shows logical transformation of the job over the class. Like using your points to change x spell in y spell or getting x weapon from z class. If you did it in the normal level system it would be confusing because every time you level you'd just get bombarded with weird changes.

    Although SE could make "1 or the other" options. I'm not against choice - but those have to be carefully carefully created.
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    Last edited by Shougun; 02-09-2013 at 06:24 PM.