Quote Originally Posted by Jynx View Post
Just because I was called a Warrior when I left the gates of my home town, doesn't mean I was the biggest badass this side of the Sarutabaruta. It however did mean what my characters goals and aspirations were as I grew.
No, but it does mean that you have a clear idea of your own style and how to get to that said pinnacle. That would not be the case for someone just starting out. I'm not saying that a Dragoon is a title that should be reserved for the best among level-capped characters. Far from it. But it is a difference in idea and pursuit that isn't going to just randomly exist in the mind of someone new to the world. There are motifs and occurrences or inspirations that would be experienced first. To be honest, a 30/15 split is a decent enough point in terms of time to acquire a job [though even then I do feel it should differ reasonably between jobs, as in the following]. I just feel it ought to be something less arbitrary, again, closer to a matter of freer story, content, and decisions than merely making level requirements and following something prescribed.

One should be able to pursue the strengths that a Dragoon niches itself in while still a Lancer. The strength of not having that vivid idea of your style or following is that it's more malleable. That doesn't mean you unlearn everything; only what's exclusive to those more deepened ideas and motifs possessed by those jobs.

Again:
It's not the classes that need to go. It's the poor execution of learning and crossing skills, mechanics of range and strategy that would produce different results under these different styles, and jobs being treated mostly as just another class rather than a point of one's own experience.