Results -9 to 0 of 73

Threaded View

  1. #9
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Zenaku View Post
    but a online game players would always find the best set up and make other use it.
    Min-Maxing happens no matter what the system is.

    --

    Now as to the main OP.

    I don't care what system they implement as long as jobs are not tied and hamstringed by the class system. It does nothing but limit how unique the jobs themselves can be due to the intrinsic nature of requiring that job to be based around the class and it's abillities.

    No matter how you paint it any class spawning from Gladiator will have access to all of the same base skills requiring them to be a tank of some sorts, and restricting any "One handed sword" class to be just that.

    Any class coming from Archer will require the use of a ranged weapon, and the skills that come base with archer.

    Any class spawning from Thaumaturg will require the use of the base elemental wheel that Thaum comes with.

    Right now there is very little the developers can do to work around the class system, personally I hope it burns in a fire during Beta phases and we just get classic Jobs that are unique unto themselves and not chained down by a class.

    Why must a Blue Mage spawn from a Gladiator and use Gladiator skills? wouldn't it be better to focus a Blue Mages skill tree on just the Blue Mages unique abillities and lore?

    Why must a Time mage be tied down to either Conj-Thaum-Arcanist skills?

    Do you see where I'm coming from instead of using all the skill slots each class gets to make unique skills the developers need to keep everyones skills linked to their cliche class origins.
    (3)
    Last edited by Jynx; 02-11-2013 at 08:05 AM.